OGRE 14.6
Object-Oriented Graphics Rendering Engine
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Topics
Here is a list of all topics with brief descriptions:
[detail level 123]
Core
  Animation
  Effects
  General
  Image
  Level of Detail
  Materials
  Math
  RenderSystem
  Resources
  Scene
  Script
  deprecatedDeprecated std:: wrappers for backwards-compatibility only
Optional Components
 BitesReusable utilities for rapid prototyping
   InputSDL2 inspired input abstraction layer providing basic events
   TraysSimplistic GUI System build with Overlays
  BulletBullet-Physics to Ogre connection
  MeshLodGeneratorGenerate Low-poly models from High-poly models automatically
  OverlayLayers which is rendered on top of the 'normal' scene contents
  PagingRender large modular structures
  PropertyAssociate values of arbitrary type with names
  PythonConvenience functions for python
  RTShaderSystemReal Time Shader System: enables GPU program generation during the runtime of a process
  TerrainEditable Terrain System with LOD [de2000fast], serialization and Paging support
  VolumeVolume Rendering with LOD aimed at terrain
Plugins
  AssimpCodecCodec for loading geometry using the Open-Asset-Importer
  BSPSceneManagerBinary Space Parition (BSP) based indoor level scene manager
  CgProgramManagerSpecialisation of HighLevelGpuProgram to provide support for nVidia's CG language
  DotSceneCodecCodec for loading and saving the SceneNode hierarchy in .scene files
  EXRCodecCodec specialized in loading high dynamic range .exr images using OpenEXR
  FreeImageCodecCodec for loading generic image formats (e.g
  GLSLangProgramManagerGLslang can be used to compile common, high-level GLSL/ HLSL code down to SPIRV assembler language for both GL and Vulkan
  OctreeSceneManagerOctree datastructure for managing scene nodes
  OctreeZoneOctree version of PCZone
  PCZSceneManagerSceneManager that uses Portal-Connected-Zones to divide the scene spatially
  ParticleFXProvides Emmiter and Affector implementations for ParticleSystem
  RsImageCodecCodec for loading generic image formats (e.g
  STBIImageCodecCodec for loading generic image formats (e.g
RenderSystems
  Direct3D11Implementation of DirectX11 as a rendering system
  Direct3D9Implementation of DirectX9 as a rendering system
  GLImplementation of GL as a rendering system
  GL3PlusImplementation of GL 3 as a rendering system
  GLES2Implementation of GL ES 2.x as a rendering system
  MetalImplementation of Metal as a rendering system
  TinySoftware rasterizer Implementation as a rendering system
  VulkanImplementation of Vulkan as a rendering system