<?xml version="1.0"?>
<!DOCTYPE entry SYSTEM "../catalogue.dtd">
<entry id="bakoma-games"
       datestamp="2000/03/22" 
       modifier="Graham.Williams@cmis.csiro.au">
  <about>
    <name>bakoma-games</name>
    <caption>BaKoMa modules for music and games.</caption>
    <author>
      <name>Basil Malyshev</name>
      <email>malyshev@mx.ihep.su</email>
    </author>
    <license type="shareware"/>
    <xref refid="bakoma"/>
  </about>
  <description>
    <abstract>
      This module includes popular macro packages described in
      chapters 7 (Preparing music scores: MusiXTeX) and 8 (Playing
      games: Chess, Xiangqi - Chinese Chess, Go, Backgammon, Bridge,
      Crosswords) of the `LaTeX graphics Companion' They are
      precompiled for use, together with fonts and documentation,
      directly in BaKoMa TeX.  Fonts used by some packages are
      converted into formats suitable both for printing and for PDF
      generation.  For example, for Chess the diagram fonts are
      converted into vector Type 3 font format.  Board black squares
      are coded as a gray color instead of dashing.  This approach
      gives the best results on printers and displays.  Fonts for
      in-line notation are in Type 1 font format.  For Go the special
      fonts are too hard to convert automatically and have been
      efficiently coded in Type 3 font format.  For Backgammon the
      fonts were originally dithered as halftone, making them
      unsuitable for PDF. The halftone was emulated by using gray
      color in Type 3 fonts.
    </abstract>
  </description>
  <distribution>
    <ctan>systems/win32/bakoma/contrib</ctan>
    <texlive>fonts2</texlive>
  </distribution>
</entry>
