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#ifndef CV_SEAMLESS_CLONING_HPP___
#define CV_SEAMLESS_CLONING_HPP___

#include "precomp.hpp"
#include "opencv2/photo.hpp"

#include <vector>

namespace cv
{

    class Cloning
    {
        public:
            void normalClone(const cv::Mat& destination, const cv::Mat &mask, const cv::Mat &wmask, cv::Mat &cloned, int flag);
            void illuminationChange(cv::Mat &I, cv::Mat &mask, cv::Mat &wmask, cv::Mat &cloned, float alpha, float beta);
            void localColorChange(cv::Mat &I, cv::Mat &mask, cv::Mat &wmask, cv::Mat &cloned, float red_mul, float green_mul, float blue_mul);
            void textureFlatten(cv::Mat &I, cv::Mat &mask, cv::Mat &wmask, float low_threshold, float high_threhold, int kernel_size, cv::Mat &cloned);

        protected:

            void initVariables(const cv::Mat &destination, const cv::Mat &binaryMask);
            void computeDerivatives(const cv::Mat &destination, const cv::Mat &patch, const cv::Mat &binaryMask);
            void scalarProduct(cv::Mat mat, float r, float g, float b);
            void poisson(const cv::Mat &destination);
            void evaluate(const cv::Mat &I, const cv::Mat &wmask, const cv::Mat &cloned);
            void dst(const Mat& src, Mat& dest, bool invert = false);
            void solve(const Mat &img, Mat& mod_diff, Mat &result);

            void poissonSolver(const cv::Mat &img, cv::Mat &gxx , cv::Mat &gyy, cv::Mat &result);

            void arrayProduct(const cv::Mat& lhs, const cv::Mat& rhs, cv::Mat& result) const;

            void computeGradientX(const cv::Mat &img, cv::Mat &gx);
            void computeGradientY(const cv::Mat &img, cv::Mat &gy);
            void computeLaplacianX(const cv::Mat &img, cv::Mat &gxx);
            void computeLaplacianY(const cv::Mat &img, cv::Mat &gyy);

        private:
            std::vector <cv::Mat> rgbx_channel, rgby_channel, output;
            cv::Mat destinationGradientX, destinationGradientY;
            cv::Mat patchGradientX, patchGradientY;
            cv::Mat binaryMaskFloat, binaryMaskFloatInverted;

            std::vector<float> filter_X, filter_Y;
    };
}
#endif