WEBVTT

00:00.000 --> 00:09.000
So this is going to give you the second talk with prologue, right?

00:09.000 --> 00:24.000
So, I do things regarding annotations and something which always fascinates, sorry, I've got an echo effect.

00:25.000 --> 00:29.000
There's a bit of one, am I too loud?

00:29.000 --> 00:31.000
Okay.

00:32.000 --> 00:43.000
So, I was always intrigued by Mendelweb and discovering that how he formed an order for the periodic table was to take the elements of which they were aware of,

00:43.000 --> 00:48.000
and use what he referred to as a game of chance for dropping things.

00:48.000 --> 01:01.000
And last year I discovered this graphic, which puts an emphasis on the fact that he wasn't just doing chemistry, but actually dealing with a historical analysis.

01:01.000 --> 01:11.000
So, this is showing why the chemical aspects are dealt with, that it's actually a historical aspect of things various.

01:12.000 --> 01:24.000
And this is something which I've always played with regarding information systems, seeing this flow of activity and objects, and that there's this perpetual journey.

01:24.000 --> 01:34.000
And in terms of how I've tried to look at how linguistic communities and what something is, is to break it down into thematic points,

01:34.000 --> 01:40.000
and iteratively just add more dimensions and deal with that.

01:40.000 --> 01:49.000
And I've tried to do that in terms of notation which admittedly has been the most complicated of things to communicate and deal with.

01:49.000 --> 01:57.000
And I'm going to be sort of touching upon not as deeply as I'd like the concepts around constraint logical programming, which is to deal with,

01:57.000 --> 02:08.000
having the idea of relations working within a closed world model, but these being numbers, and which when you have either a goal or part of the goal,

02:08.000 --> 02:22.000
but the prologue system will work out all of these sub-options as numbers, and either having that as sort of a guiding or widen abstract or whether there are specific conditions or requirements,

02:22.000 --> 02:31.000
which cause kind of a disjunction and fretting or multiple strains of numbers for dealing with things.

02:31.000 --> 02:44.000
So this is a graphic which I came up with many years ago for sort of providing more of it.

02:44.000 --> 02:48.000
I'm going to increase the font, yes, yes.

02:48.000 --> 02:59.000
So I'm going to sort of walk to the board, it's still kind of get bigger.

02:59.000 --> 03:03.000
It's going to get, I've got a very minimalist set up at the moment.

03:03.000 --> 03:13.000
I had a system craft as bankruptcies, so I might have to just mineralize myself dealing with things, but this is, in fact,

03:13.000 --> 03:21.000
a transition of the chemistry table into a 40 keyboard layout.

03:21.000 --> 03:30.000
So if this is, yes, the people have seen my talk to my works is maybe not surprised by the level of make of a menu I can do with my work.

03:30.000 --> 03:45.000
So if you imagine that this is the home row, and you have the other forms there, so in effect I have a logical form in which you have free guiding positions there and free there,

03:45.000 --> 03:56.000
and they in effect form the main cog for what something is, but over time I realized that there were more sort of,

03:57.000 --> 04:09.000
there were more areas of things, I created emphasis points regarding what, what, whether something is a recipient, something is more objective,

04:09.000 --> 04:19.000
thing or whether something is destroyed or with written across, as well as more of a kind of sexual organ, which by convention normally have one in terms of that.

04:19.000 --> 04:27.000
So we're going to play, I like talking over people and talk, some people might resent it, some might find it tolerable.

04:27.000 --> 04:39.000
So if you recognize any of these letters followed by QWE or two, or these things, you can actually just heckle out and I will add colours on the board,

04:39.000 --> 04:48.000
because normally I have white screen and when something goes wrong, then I add it for focus and dealing with things.

04:48.000 --> 04:54.000
I think schemas are actually a bit of a bit of a distraction and they're forcing the things to you to pay attention to things you know,

04:54.000 --> 04:59.000
rather than the things which you're deliberating upon.

04:59.000 --> 05:10.000
So this, I'm going to touch upon briefly, is just a way of using in TXR, the pastor, a way of turning nonsense on a keyboard to other people,

05:10.000 --> 05:20.000
but me as a deliberation of either what I'm facing or what I expected to be or how I'd want to achieve it.

05:20.000 --> 05:25.000
Larger.

05:25.000 --> 05:39.000
So they look like that, and so you have all of these various points in terms of that, and this one is actually dedicated for observing these annotations,

05:40.000 --> 05:43.000
and outputting it in a various point.

05:43.000 --> 05:55.000
So you can end up, I've been using a system between two and sixteen characters, which gets to, it's something, in effect I'm hitting the point of trillions now,

05:55.000 --> 06:04.000
as an index range, and because of how I've been dealing with things in terms of waiting based upon the periodic table type thing,

06:04.000 --> 06:09.000
in effect the larger number is the greater level of complexity.

06:09.000 --> 06:20.000
So unlike RDF with wiki data, where they find it very funny to do hitchhiking galaxies type things with number 42,

06:20.000 --> 06:30.000
and then whatever number 43 has nothing in common, it was just the next thing they thought of, that I have the point in which I intersect.

06:30.000 --> 06:37.000
And so I should just give a small example of, I'm going to kill all this.

06:37.000 --> 06:43.000
We're going to see some X-Rander things, from there, but there we go.

06:43.000 --> 06:49.000
So this is, look, bigger.

06:49.000 --> 06:55.000
So, yeah.

06:56.000 --> 07:10.000
So we've got the R-R-Q-R-E being echoed there, and that just becomes a multi-dimensional array, in which it's, this would be the R-E,

07:10.000 --> 07:18.000
and this would, this would be the R-Q, and this would be the R-E, and this would be some of the supplementary information across.

07:18.000 --> 07:32.000
And so what I, what I have with regards to the, what I have with regards to the prologue is the idea that I can actually do path walking by,

07:32.000 --> 07:36.000
for having a generalization of various things.

07:36.000 --> 07:45.000
So I have the concatenation of subsets of things, just as you would have with molecular structures and things being combined.

07:45.000 --> 07:54.000
But water requires two facets or various things like that, and just as you would have with things in which you have to combine things or form things,

07:54.000 --> 07:59.000
or things which are a union or things which need to be separated upon.

07:59.000 --> 08:05.000
You have this kind of great, great ecology and movements of things.

08:05.000 --> 08:12.000
And this is, let's see, we'll get to actually some prologue.

08:12.000 --> 08:19.000
I've got a bit distracted, compiling my compiling a prior prologue.

08:19.000 --> 08:28.000
And I've told them that the last meet-up in November, that's, I would have to build a lighthouse in order to construct it,

08:28.000 --> 08:34.000
be given that it's packaged in rust, but unfortunately I hadn't considered how deep the foundations would be.

08:34.000 --> 08:42.000
But I had to go through two and a half thousand packaged scripts just to verify and feel confident regarding that.

08:42.000 --> 08:50.000
So that in later stages I'll know that it isn't the geeks packaging, which is to blame, but somebody at the rust end I'm assuming.

08:50.000 --> 08:58.000
And it meant that probably some of my examples would be a little tried and cumbersome regarding things.

08:58.000 --> 09:04.000
For instance, it's given me flexibility to have a great generalisation.

09:04.000 --> 09:12.000
So I can have an infinite level in terms of entities, so I could hit sort of Morse code style,

09:12.000 --> 09:14.000
sketching if it needs be.

09:14.000 --> 09:24.000
And because you would have, just like you would have in a hash, you could have all of these themes represented as just a single array,

09:24.000 --> 09:34.000
just as notches on a cog, which spins around, that you can actually have the commiserate thing in terms of that.

09:34.000 --> 09:50.000
And what I have regards to what I have regards to that is that based upon the input and expectations there would be a unique number in terms of that.

09:50.000 --> 09:56.000
And you could have somebody working on a whole different mental apparatus in terms of that.

09:56.000 --> 10:01.000
And that could be made and defined as equivalent.

10:01.000 --> 10:05.000
This is something which prologue is naturally very comfortable at doing.

10:05.000 --> 10:08.000
This thing is equivalent to that thing.

10:08.000 --> 10:13.000
And you could have somebody at a different mental model with a different index range.

10:13.000 --> 10:19.000
And you could have that in terms of jumping across and dealing with things.

10:19.000 --> 10:27.000
And I've been doing that in regards to the geeks packaging and putting in my annotations, for instance, as comments.

10:27.000 --> 10:34.000
You'll be pleased to know that I haven't been actually attacking the geeks packaging details, at least today.

10:34.000 --> 10:37.000
But so you can all rest for another year.

10:37.000 --> 10:47.000
But I have the point that, for instance, somebody working on a, on a, on a, on a, on a, on a, on a, this same packaged definition.

10:47.000 --> 10:56.000
And if they have the same inputted parameters about skipping tests or, or skipping the build.

10:57.000 --> 11:09.000
That, in effect, if they were in a system where they were having a connection of the instance of my knowledge management that they could go this, this annotation in this context is equivalent.

11:09.000 --> 11:18.000
So, and by, by inference, there would be an injection of this semantic chain, which could have different possibilities.

11:18.000 --> 11:23.000
And I think I'm, I'm pleased that prologue is able to satisfy like that.

11:23.000 --> 11:31.000
And I feel guilty that, that I've, I've mentioned it in terms of that in terms of the billing, but for me it was something very justified.

11:31.000 --> 11:42.000
Unfortunately, the, the solutions I came up with with regards to refactoring some of my work made it a little too trivial and redundant to, to deal with because it felt a little too clean.

11:42.000 --> 11:48.000
So it would be, I would go through procedurally things which, it would be like fresh air breathing upon you.

11:48.000 --> 11:50.000
It wouldn't, it wouldn't do anything.

11:50.000 --> 11:58.000
But, but, yeah, we, but, yeah, this is an example of, of, of the type of constraints.

11:58.000 --> 12:03.000
That's just, that is, that is, that is, that is, that, these are very fundamental simple blocks.

12:03.000 --> 12:12.000
And nobody, nobody, nobody really gets to talk and false and saying, why don't you put a hash in terms of it and do something which you could do at that primary school.

12:12.000 --> 12:15.000
But this is, has some very strong fundamentals.

12:16.000 --> 12:23.000
Marcus Trisker is somebody who I should acknowledge and I will be putting some good notes at some point around the time of these videos putting up.

12:23.000 --> 12:32.000
So I'll, I'll have some due course and provide some pointers of some people who are cleaning, concise and aerodite regards to the fundamentals of this.

12:32.000 --> 12:42.000
And so you can get into a situation where these, these concepts will be explained much more clearly and coherent in terms of your own programming.

12:42.000 --> 12:47.000
And, um, mind set, thank you.

12:47.000 --> 12:52.000
The, uh, nobody's, nobody's heckled an annotation yet, but that's fine.

12:52.000 --> 12:58.000
First, uh, next year there will have a game show and, uh, it's, uh, there'll be prizes and everything.

12:58.000 --> 13:08.000
But the, uh, but, yes, like so this, this is, this is, this isn't stuff to trigger.

13:09.000 --> 13:20.000
But you see, have over here, this is one of the innovations I've done is that I concluded that, uh, I didn't actually need to represent the, the, the, the, the limitas as, as different things.

13:20.000 --> 13:24.000
So there is actually, and, uh, invisible to the limit of there.

13:24.000 --> 13:32.000
Somebody may have guessed that because you, uh, because you normally have, uh, you have, you have the, the, the, the crux, the sort of new clips in terms of that.

13:32.000 --> 13:35.000
Some of these are repeated, which would have a representative form.

13:35.000 --> 13:41.000
And it's, this is stuff which, uh, which you could just run in, in Gork pretty much for generating this.

13:41.000 --> 13:45.000
And, and, and you could, uh, you could have this coming in and out.

13:45.000 --> 13:49.000
The, uh, prologue will have the, uh, one abstract machine one.

13:49.000 --> 13:53.000
So that even though there is this range, which gets very painful for dealing with,

13:53.000 --> 13:57.000
once you have the identified forms of something which is in existence,

13:57.000 --> 14:05.000
that would be one zero, uh, snap back, and which you could then generalize and move up and down in terms of that.

14:05.000 --> 14:07.000
Questions?

14:07.000 --> 14:16.000
There we go.

14:16.000 --> 14:23.000
It's a simple as that, so you could say, you're, uh, don't leave the home roads.

14:23.000 --> 14:24.000
It's all good.

14:24.000 --> 14:30.000
Yeah, you're playing it safe this year.

14:30.000 --> 14:35.000
And then questions.

14:35.000 --> 14:41.000
Oh.

14:41.000 --> 14:43.000
This is so effing fast.

14:43.000 --> 14:46.000
This is, this is, like, my, my things don't move like that.

14:46.000 --> 14:48.000
And just like yourself, I have a moonlander.

14:48.000 --> 14:51.000
So this is, this is just within reach.

14:51.000 --> 14:54.000
We're holding down buttons and we're reaching the influence.

14:54.000 --> 14:56.000
It's a blink of an eye.

14:57.000 --> 15:02.000
No, actually, they, they can strike the constraint logical stuff.

15:02.000 --> 15:07.000
Means that I can do what at zero, one, two, three or, or whatever.

15:07.000 --> 15:13.000
And then we're at Nintendo D thing, and which I can use the constraints for generating,

15:13.000 --> 15:15.000
in effect, whole signature linguistics.

15:15.000 --> 15:20.000
I like shaving, which is, uh, pulling out the Latin alphabet for the English language.

15:20.000 --> 15:22.000
And I've been experimenting with this.

15:22.000 --> 15:25.000
I've decided to keep the, the pound of clean on that.

15:25.000 --> 15:30.000
But that's, uh, this is like, imagine like an e-max binding system based upon,

15:30.000 --> 15:31.000
like mood and some scrolls.

15:31.000 --> 15:33.000
And the numbers can deal with that.

15:33.000 --> 15:37.000
Draw on a piece of paper, take a photo and these are just simple numbers.

15:37.000 --> 15:44.000
This is, uh, so yeah, we'll be, look, yeah, holograms, uh,

15:44.000 --> 15:49.000
Chris shows, uh, sprawling prizes.

15:50.000 --> 15:52.000
Do you have like the savings directly here?

15:54.000 --> 15:55.000
Okay.

16:00.000 --> 16:02.000
Oh, we don't get to it.

16:02.000 --> 16:05.000
Do we, do we have any more questions?

16:13.000 --> 16:15.000
Well, like, uh,

16:15.000 --> 16:20.000
invention is, is, is, is born by, uh, is, is born by categorization.

16:20.000 --> 16:25.000
And this is, uh, if you're not able to perceive things in the more correct nuance way,

16:25.000 --> 16:29.000
then, uh, then you're not able to see the things which, which are always there.

16:29.000 --> 16:37.000
And like, uh, just reading into paradigms, there's, uh, it's very interesting regarding these kind of juncture points regarding how, uh,

16:37.000 --> 16:41.000
you need to combine certain things and, and people are specialists.

16:41.000 --> 16:49.000
And, and I'm, I'm somebody who's had a very wide and disputed life, which this allowed me to deal with things.

16:49.000 --> 16:54.000
And, and yeah, I, I, I, I resent silos, and this is one of my ways in, in overcoming it.

16:54.000 --> 16:59.000
And I appreciate that there is still ways to go regardless of this, but this is a very long funnel.

16:59.000 --> 17:03.000
And this stuff will be, uh, like, water for ducks back with enough iterations.

17:03.000 --> 17:06.000
It's, uh, duck speak.

17:06.000 --> 17:16.000
Thank you, Jonathan.

17:16.000 --> 17:32.000
Oh, all right, whoo whoo, whoo, whoo, whoo, whoo, whoo, whoo, whoo, whoo, whoo, whoo, holy.

17:32.000 --> 17:34.000
I'm more like usual.

