WEBVTT

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Oh, everyone can hear me, take it.

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Everyone, this is Laurel Thorelesky, and they're gonna get started.

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I am high.

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Okay, well it's okay, right?

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Everybody can see?

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Can you hear me in the back?

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Yeah, okay, good.

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Does anyone need to stand up and kind of move for a minute?

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I've been in here a while.

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Oh, good.

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Come on.

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Thunderbird.

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Okay.

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Who's a Thunderbird fan out there?

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Which one?

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Yeah.

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And who's downloaded Thunderbird for Android?

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Oh, couple.

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Oh, more, more, more popping up.

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And are you excited for Thunderbird for iOS?

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Question mark.

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Question mark.

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Okay.

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Okay.

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As I'm up here with all my Mac devices, right?

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Okay.

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Hello.

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So I'm excited to be here at Phosem, and thank you to Earl and your team for organizing this room.

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It's great in the sea of development.

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This is my first, so please be gentle and kind.

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I'm the design manager at Thunderbird.

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Just some of my team here, and some of the team is here as well in the audience.

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A pause for just a moment and ask if anyone is visually impaired on the audience.

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If you are, I'll describe the slides.

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Hey, hands.

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Everybody's good.

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Okay.

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I won't double up then.

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There's some text up there.

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Okay.

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So last year, Alessandro, our director of desktop and mobile apps, talked about how Thunderbird entered the modern UI era of simplicity and consistency.

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By prioritizing user-centered design and accessibility, Thunderbird is finally catching up with the competition.

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We're working really hard to reduce visual clutter and enhance the mutability of our productivity tool.

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And take your camera.

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Okay.

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Now, if you're familiar with Thunderbird and the UI UX journey, you're probably familiar with the complexity and challenges of its dense interface.

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Many of you experience the improvements introduced by version 115, also known as Supernova, and more recently improvements in 128 known as Nebula.

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These go to on that foundation, adding new features, better organization and visual refinements.

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Improvements to card's view, made scanning emails faster, and enhance the threaded experience, all while delivering a more visually pleasing design.

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Plus, the height of cards, making sure, based on your settings, it'll adjust automatically.

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So it ensures everything looks perfectly balanced at the end of the day.

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So that's simple, right?

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When designers need spreadsheets, we're in trouble.

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So as you can see through this project, there was the discovery of at least 42 different selection states, each with its own style, completely inconsistent and a nightmare to implement properly.

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So it took a while, but new selection states were landed, and you see them today in the interface.

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So if you've explored the code base, you know it's not so simple.

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That said, when using Thunderbird, you recognize the visual cues and the interaction states, and there's an expectation for these elements to maintain their integrity across Thunderbird experiences.

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With Thunderbird for Android, launching last year, the introduction of beta of Thunderbird appointment.

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Anybody tried that?

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Ooh, something to look at.

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Okay, anticipation of Thunderbird for iOS, and the value and importance of a cohesive design system become clear.

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Let's be real.

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Design systems at their core should be kind of boring.

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And that's a good thing.

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Why?

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Well, because then we can lock all the foundational decisions.

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Let's keep reinventing the wheel.

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All that reserved energy can go towards those beautiful aha moments, and all the spark innovation and ensure our products meet up with our diverse users.

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Plus, a solid design system keeps everything consistent across design files, product environments, and allow us to make updates quickly and seamlessly from a single source.

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Design systems.

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Every part needs a strong connector.

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Kind of like bolts that hold the structure together like a house.

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These bolts are components that keep the user experience consistent and reliable across platforms.

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At Thunderbird, these aren't just ordinary bolts.

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They're Thunderbolts.

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Adding the strength and power of a lightning strike into every interaction.

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By connecting our cross-platform design system, we're creating a solid, adaptable foundation ready for future growth.

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Starting with design principles are essential because they serve as the foundation for every decision made within the system.

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Our design principles prioritize creating a user-centered experience that is intuitive, inclusive, and respectful.

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We focus on familiarity, simplicity, and personalization all while empowering diverse users with accessibility and customization.

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By emphasizing privacy, collaboration, and craftmanship, we aim to deliver elegant, secure, and seamless interactions across platforms.

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So here are the principles that we came up with that shape or approach.

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I won't read everything, but consistent familiarity, this ensures that everything's familiar.

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It's simple, it's effortless.

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Inclusive freedom, we want our products to be adaptable, customizable, and accessible.

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Privacy companion, our products are your trusted partner and privacy.

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We want to humanize human collaboration.

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We make collaboration, doing what you need to do easier, and human, right?

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Not, you know, as if you're interacting with somebody.

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Craft, we always want things to be sleek and seamless.

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So what comes next?

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When I joined the team last year, I knew I had to do an audit.

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Both to become familiar with the product and to use my fresh eyes to spot inconsistency,

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and those sad face user experiences that might be present.

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Without diving too deep, I initially discovered 28 shades of blue.

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And that's without touching on even more colors, icons, textiles, and spacing.

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Spacing?

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Let's just say that it's silent chaos in every design.

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Clearly, we needed to establish some foundations before tackling the worst place to start a design system, the button.

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So, I don't know if you can help me that, but yeah.

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Today, Thunderbird still has 28 shades of blue, and they're all hard-coded.

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So, color is hard.

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That's really hard.

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After lengthy mulling and explorations, I eventually created a light and dark palette for Thunderbird brand and introduced color variables.

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Instead of relying on color styles, which would only add unnecessary complexity to an already intricate product,

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I opted for a simpler approach.

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The focus was on minimal variables, aligned with specific use cases, like surface elevation, primary colors, supporting colors,

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like success, warning, critical, text and icon colors, and then some accent colors.

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For contrast, we focused on AAA accessibility where we could, and gave into the limits of dark mode, ensuring AA accessibility.

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It's kind of exhausting, right?

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It's nice up here at the tip of the iceberg, but we all know design systems run deep, real deep.

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So, the rest of the foundation where it came along smoothly does help anatomy, typography styles, iconography, and spacing values.

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We're still figuring those ones out how to use.

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Still a work in progress, or alpha might be more familiar to some.

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To build our component library, we let projects drive what's to be included in that shared library.

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So, no putting the cart before the horse.

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Everything's realistic, contextual, and thoroughly vetted.

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Complexity, we need to sport desktop.

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We need to sport Android, there's also web, all both in light and dark modes, so it's a lot.

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The goal is to create consistent visual language that ensures familiarity across all touch points, and making switching devices effortless, and seemingly adapt to your context.

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When we approach Thunderbird for Android using material three as a foundation, it allowed us to move quickly with a predefined design system that we could customize as we needed.

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You may notice a gap between desktop and Android today, but rest assured, they'll come closer together.

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Material three is powerful, but it's heavily influenced by Google's style, making it harder to customize and add unique branding for cross platform use.

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It also comes with challenges like uniformity and performance overhead.

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As we look ahead to building Thunderbird for iOS, Apple's human interface guidelines also present exciting opportunities and challenges, shaping how we adapt Thunderbird's design system to this whole new platform.

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It's going to be a swift journey.

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Okay, a few of you laughed.

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You got it.

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It's like pause with my jokes.

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Okay, so to tackle this and to ensure consistency across all experiences, we're working through a six phase process to build our design system.

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Here's how it all comes together.

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Design, right? We start with sticky notes everywhere.

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This is very hard to read, but I'm going to describe it.

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So phase one, we start with discovery and auditing.

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So first we identify the components in each project, reviewing styles, to see a foundational elements like color, typography,

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or brown guidelines, need updates.

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Then we create an inventory in each project file, evaluated against key criteria.

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Does it look consistent? Can it be reused in at least two contexts?

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Does it involve minimal user interaction?

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From there we add tasks to our notion boards so we can track of what's next.

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Then in phase two, purple thing.

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This is where the fun starts. We focus on designing flexible, reusable components and variations.

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For all different use cases, think of buttons in their various states.

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Along the way, we define and document styles like color, typography, and spacing making sure that it's aligned.

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And then we make sure accessibility states front and center with standards like WayCag.

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Once everything is ready, we publish the components and styles for a shared library in Figma.

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And that's your Pablo's here, but we're aiming to transition to Penn Pot in the future,

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just to make sure that we stay aligned with our values.

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Thank you for your.

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So phase three, this is front and preparation.

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Here we get into the needy grid of front and work, creating our updating CSS variables and prepping variables for Android.

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We also prepare design documentation to guide designers and use like usage instructions.

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We export assets for development and flag components as ready for implementation.

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In phase four, we're at development. This is where the components come to life.

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Developers build, implement, and integrate the mentor projects, often replacing or updating similar existing items.

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Clear documentation supports this phase, ensuring the components are used consistently and easy to maintain.

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Martin, where'd you go?

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There he is. Martin, where'd you go? He likes to refer. He's a staff software engineer for desktop.

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And he likes to refer to this phase as make the thing, use the thing, document the thing, right?

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Okay. Documentation. This is the time that we tie it all together.

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We implement components in a centralized library, like Storybook or Wolf Jetpack Compose, yep.

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So it's easy to reuse across projects.

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We also create friendly, comprehensive documentation that includes design principles, component usage, code examples and best practices.

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A version control system helps us manage updates and communicate changes, making sure the whole team stays in sync.

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Last phase, governance and maintenance.

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So this phase is all about the design system running smoothly.

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We have a governance model with clear roles and responsibilities to manage and involve the system.

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We use help us keep up to date with new project needs, user feedback and tech advancements.

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We also engage with the community encouraging feedback and contribution to keep it relevant and effective.

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So this is our full lovely team.

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At Thunderbird, we're a small team of employees, lucky to have an amazing and dedicated community that generously puts their time and energy into making our products better.

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Historically, most of our contributors have been developers and many of them have tackled UX UI challenges with remarkable care.

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But here's the thing, where are all the designers?

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We'd love to see more designers joining us, especially to help shape and grow bolt Thunderbird's design system.

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We know that contributing as a designer to open source projects like Thunderbird can feel daunting at first.

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Barriers like developer-focused workflows, limited onboarding, lack of design tools can get in the way.

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But the good news is the door is wide open for designers to bring their unique talents to the table.

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I'm more making it. We're going to make that easier.

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At Thunderbird, we believe in the power of free and open tools to create a healthier, more accessible tech ecosystem.

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Values that resonate deeply with designers contributing to open source.

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By embracing these values and addressing common barriers, Thunderbird is working to create space where designers can feel contribute.

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Compared to contribute, whether you're improving a button, refining a layout or helping to take bolt to the next level,

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your efforts can help shape a cohesive and beautiful experience for Thunderbird users everywhere.

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Later this year, we're aiming to launch community files in Figma and Penn Pot featuring core UI elements from bolt.

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These files are all about empowering our growing design community to learn, collaborate, and create together.

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By sharing these resources, we're making it easier to keep designs consistent, scalable, and ready for collaboration across Thunderbird's open source ecosystem.

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As we wrap up, I would like to know how would you like to contribute to Thunderbird.

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Whether it's creating user research plans, conducting heuristic analysis, offering insights and guidance, improving accessibility through research and design,

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making components or patterns, your contributions can enhance design system for the design system for Thunderbird's ecosystem,

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specifically to help shape bolts design system for a more seamless and inclusive user experience.

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Before we flip this script for your questions and feedback, I have a little gift for you.

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Have you ever wondered where our Thunderbird rock calls home?

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Last year, we teamed up with an illustrator from Vancouver BC in Canada to bring rocks world to life, and what you see on the screen is a result.

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I'd love for you to take a piece of Thunderbird with you, so you can just scan the QR code and download this delightful wallpaper to use on your favorite device.

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I'll come back to the slide in two seconds.

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Just to say thank you for listening.

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And a few times.

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So back there if you need the QR code, but yeah, I think do we have time for questions?

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Okay, good.

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Okay, good, perfect.

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Excellent.

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Oh, I'll do that.

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Yes, I'm not getting used everywhere.

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Hi.

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Oh, hi.

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We're talking earlier.

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Hello again.

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So you talked about this big design overhaul.

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Well, this continual design overhaul.

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You also mentioned how a lot of developers in the past have tried to tackle a lot of UX and UI students.

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Did you recover any unexpected pushback on change?

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Did you type the implement?

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I'm curious how smoothly a lot of the changes went that you tried to push for.

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Who likes change?

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I have a, I have a persona ever user is called.

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Oh, my god, change.

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Oh, sorry.

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I can repeat the question.

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I'm so sorry.

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Yeah, so did we experience any pushback when we sort of to modernize the UI?

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Yeah, we did.

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For sure.

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That's what Alejandro talked about last year when he was here.

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For sure.

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There's definitely some people, especially New Year's or users too, that were like,

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Wow, finally, you know, much more easy to use, sense interface.

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But, you know, our trusted users are over the last 20 years.

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You know, they still like that.

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Like the way it was, you know.

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So yeah, slowly bringing some of them over and finding that new world.

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But, I don't know, for me, I know that when I was looking at the tool when I was,

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like last year, I was really digging into it and I was like, wow, kind of feel like I'm in the 90s.

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That's cool.

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There's folders and folders and folders and folders.

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And of course, there's a designer.

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I'm like, think we can clear up some redundancy and make some things easier.

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So I think we're making good progress there.

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Yeah, so slowly bringing people along.

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We have, I mean, down at the table, we've had so many people thanking us for the changes that we've made.

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So yeah, yeah, yeah.

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And then, you know, being able to, in your context to be able to, you know,

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check your email's on desktop, organize yourself, calendar tasks, those kinds of things coming.

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And then be able to move into your mobile phone wherever you are to check them as well,

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and have it all work the same as a bonus.

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So yeah, can I answer it?

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Yeah? Okay.

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Anyone else?

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Oh, yes.

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So I'm a user-excuse designer that works for the design system.

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And one of the problems that I encounter sometimes the design system is too rigid.

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As well, design, when future use case that was not up here,

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when it's first three times.

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So how would you make sure that the design system is scalable to future problems?

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Well, we don't know ever know what's coming in the future.

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Oh, yes, sorry.

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I need that reminder, thank you.

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I promised I would do it too.

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So how do we ensure that a design system keeps adapting as we change,

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as our needs change, as the product changes?

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This is harder when you have a centralized team,

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or you want a centralized team?

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Yeah, so I've been in this before,

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where there's a disconnect between what's happening with the product,

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maybe even adjacent user research this happening,

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and then there's a whole system that feeds back in.

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So design systems need to evolve and change and grow.

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It's not something that you can build and set aside and say,

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here it is, just keep going and keep working.

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You know, we always have to come back and re-evaluate it.

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We need to bring key people from the teams together

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that are looking at it from all the different angles.

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And so it has to evolve, and then there's adoption.

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No matter how big your company is,

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I used to work with a team of 700.

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So yeah, sometimes it's like, what do you, why did you break?

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Why did you detach that component?

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Can we talk about that?

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What do you need?

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Why are you doing that?

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And sometimes it's sure the component needs to change,

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or there's something as a user experience designer,

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there's probably a different solve.

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So why did you disable the button?

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So yeah, yeah, so allow for change and allow for flexibility.

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And actually the other thing to that point is,

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now having your design system so big that you can move it,

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right?

20:44.000 --> 20:46.000
It should stay simple, it should be the reusable things.

20:46.000 --> 20:49.000
Sometimes we end up with things in there that maybe we're not using,

20:49.000 --> 20:51.000
or have a one-time use, and it's like,

20:51.000 --> 20:53.000
should this be in the global design system,

20:53.000 --> 20:54.000
or does it need to live somewhere else?

20:54.000 --> 20:59.000
So keep it small, yeah, agile, yeah.

20:59.000 --> 21:01.000
Anyone else?

21:01.000 --> 21:02.000
Oh, yes.

21:02.000 --> 21:04.000
You talk about this new world.

21:04.000 --> 21:05.000
You.

21:05.000 --> 21:06.000
You come over here.

21:06.000 --> 21:08.000
Oh, this rocks land.

21:08.000 --> 21:09.000
You talk about this new group.

21:09.000 --> 21:10.000
You come over here.

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When you have.

21:11.000 --> 21:12.000
Oh, great.

21:12.000 --> 21:13.000
Oh, good.

21:13.000 --> 21:14.000
The group, the cards view.

21:14.000 --> 21:16.000
The cards view that we're looking at in the face?

21:16.000 --> 21:17.000
Yes.

21:17.000 --> 21:20.000
The issue where the oldest medicine is filmed,

21:20.000 --> 21:23.000
and you have to photo it out to see the newest medicine.

21:23.000 --> 21:24.000
Yes.

21:24.000 --> 21:29.000
So sometimes I actually forgot to see a medicine at home

21:29.000 --> 21:31.000
because this is an old medicine film.

21:31.000 --> 21:32.000
Yeah.

21:32.000 --> 21:33.000
Yeah, totally.

21:33.000 --> 21:35.000
And then, yeah.

21:35.000 --> 21:37.000
So the question is that in our threaded,

21:37.000 --> 21:39.000
when you're looking at your emails,

21:39.000 --> 21:41.000
so it's a threaded conversation view,

21:41.000 --> 21:42.000
and it shows the oldest one,

21:42.000 --> 21:44.000
and you have to open it to see the most recent one.

21:44.000 --> 21:46.000
I experienced this daily too.

21:46.000 --> 21:47.000
We're working on that.

21:47.000 --> 21:48.000
Yeah.

21:48.000 --> 21:52.000
Well, you'll see some customization and some improvements

21:52.000 --> 21:54.000
to threaded view for sure.

21:54.000 --> 21:55.000
Yeah.

21:55.000 --> 21:59.000
You'll be able to do a sending or descending for sure.

21:59.000 --> 22:01.000
Yeah, and there's a button that says, hey,

22:01.000 --> 22:04.000
there's some little visual cues like something's new.

22:04.000 --> 22:05.000
There's a star.

22:05.000 --> 22:06.000
You know, the button turns blue,

22:06.000 --> 22:08.000
and you know that there's some other ones.

22:08.000 --> 22:09.000
They're kind of hard to see,

22:09.000 --> 22:11.000
but yeah, you want to really be alerted.

22:12.000 --> 22:14.000
That, you know, we don't want you to miss your emails,

22:14.000 --> 22:15.000
and the most important,

22:15.000 --> 22:17.000
especially over apply, right?

22:17.000 --> 22:19.000
So we've been working on that.

22:19.000 --> 22:20.000
There's some things coming soon.

22:20.000 --> 22:23.000
So make sure you update and follow along.

22:23.000 --> 22:24.000
Please.

22:24.000 --> 22:25.000
Yeah.

22:25.000 --> 22:26.000
Thank you.

22:26.000 --> 22:27.000
Thank you.

22:27.000 --> 22:29.000
Do you want to really want to ask questions?

22:29.000 --> 22:30.000
Anyone else?

22:30.000 --> 22:31.000
Yeah.

22:31.000 --> 22:32.000
Anyone else?

22:32.000 --> 22:33.000
Yeah.

22:33.000 --> 22:35.000
Did anyone ask about the,

22:35.000 --> 22:37.000
I think source design processes that

22:38.000 --> 22:40.000
can you give us these folders or like,

22:40.000 --> 22:43.000
little weeks and things that you've got found?

22:43.000 --> 22:44.000
Well, yeah.

22:44.000 --> 22:46.000
So any open source design you want to contribute.

22:46.000 --> 22:47.000
I want you to contribute.

22:47.000 --> 22:48.000
I don't want to just see code.

22:48.000 --> 22:50.000
I would love for someone to say,

22:50.000 --> 22:52.000
hey, I was looking at this and like give me a visual,

22:52.000 --> 22:54.000
you know, sketch.

22:54.000 --> 22:56.000
Let's not, I love napkins sketches.

22:56.000 --> 22:57.000
If you send me a napkins sketch,

22:57.000 --> 22:59.000
I will not be hurt.

22:59.000 --> 23:00.000
I love them.

23:00.000 --> 23:02.000
Yeah.

23:02.000 --> 23:03.000
Good question.

23:03.000 --> 23:06.000
It's a little loose for design contribution right now.

23:07.000 --> 23:09.000
Like I'm up to suggestions.

23:09.000 --> 23:10.000
What works back.

23:10.000 --> 23:13.000
Currently, I've been just showing things on topic box

23:13.000 --> 23:14.000
and our community.

23:14.000 --> 23:16.000
So you'll see things there.

23:16.000 --> 23:18.000
We're going to, in our blog,

23:18.000 --> 23:20.000
we'll be talking a little bit more design.

23:20.000 --> 23:22.000
I'm open to anyone just emailing me.

23:22.000 --> 23:23.000
That sounds scary.

23:23.000 --> 23:24.000
Yeah.

23:24.000 --> 23:28.000
And once we get these component files out in community

23:28.000 --> 23:31.000
and figman, pen pot, like start working with them

23:31.000 --> 23:34.000
and, you know, we'll figure out where to post them.

23:34.000 --> 23:36.000
Normally, we just have the dev channels that we have right now,

23:36.000 --> 23:37.000
so in a normal things,

23:37.000 --> 23:39.000
but I don't want that to be a barrier.

23:39.000 --> 23:41.000
So what am I saying?

23:41.000 --> 23:42.000
Stay tuned.

23:42.000 --> 23:43.000
It's coming.

23:43.000 --> 23:44.000
Let's talk.

23:44.000 --> 23:45.000
Let's make it work.

23:45.000 --> 23:47.000
If you have an idea, I want to hear it.

23:47.000 --> 23:48.000
Yeah.

23:48.000 --> 23:49.000
Cool.

23:49.000 --> 23:50.000
Thank you all.

23:50.000 --> 23:52.000
Thank you.

