MAJOR
=====

  This is a list of the major tasks/achievements/milestones yet to-do.
  We should keep this list prioritized, creating sort of a road map.
  Hopefully, this will reduce duplicate suggestions on the developers
  channels, and let people know where we are in the development process.
  Entries listed first have highest priority. Patches are welcome.

  *** the supported games list is outdated ***
    if someone could re-test all the "supported" games and report back i would be very greatful

random notes:

{
    more calloc only req length
    HOME_ETC revert back to HOME if failed.
    key_sym optional as switch
    gui messages uniform about "Click to close"
}

    change audio fork to pthreads
	*work started, found a few bugs that will go away when using pthreads
	*depending on type of process scheduling your kernel is using, diffrent "strange" audio-> results
	(it does work here, still need to mutex the vol variable, just for show)
	*--no-delay makes audio full mute? please check, problem in setmix.. please look at it
	*reverted everything 0.1.13

    core cleanup after misc fixes.. version bump :)

    make sure it looks "better" with wm's like evilwm.. 

    autotools scripts cleanup

    add callback and exit proper -> WM_DELETE_WINDOW / atom

    remove req of conf, make it only optional.
	(done, cleanup is needed)

    option to disable g&a

    optional cairo replacement
	*work started

    include the "overlay" thingy, get it ready for ts3 overlay option
	(rewrite it)

    change behavior of conf, add a "NULL" option, "!" == must be null or undef
        if(p->WMNAME[0] == '*') wmname_check = 1;	/* pass any */
	add "free string" option, for easy output/icon visibility
	add "other WM_ strings"

    the XSync issue
    "double" set focus, (slower boxes may need it)
	* up this one
	* no new reports so far..
	
    gameprio is broken please fix
    setprio restore NZERO+1 fixme
    
  <NEAR-TERM>


  <LONG-TERM>

    -	callback checks, fyi screen checks etc..
    -	possible new SDL tweak, XESetWireToEvent, engine2 allready exploits this
    -	include the "magic" gl stuff, yes legato it's the aimbot framework ;P..
	* moved to sep project
    -	read glib2 howto

MINOR
=====

    -	any w(XGetGeometry) == xf86vidmode.current
	* the framework is done.. just write it damit!
	* will add as option when clean up of core is started