0.7c
	Changed all I/O to stdio, made LOG an actual function

0.7
	Fixed bug where pass markers are not cleared after an all-pass event
		(thanks to an unknown euchre lover on sourceforge...)
	Added previous tricks dialog and the view menu items to access it

0.6
	Fixed bug where a non-trump 9 could not win a trick
	Moved up card into the playing area instead of on the side
	Added bid markers to indicate who has passed
	Got rid of auction pop up and integrated the auction buttons into
	  the main gui window.
	Added pixmaps indicating who won the auction and what suit is trump.
	  These are placed next to the dealer's name.
	Removed some old widgets that were no longer in use
	Added stick the dealer option
	Changed up the preferences dialog into multiple tabbed pages
	Added a couple of other optional card backs (more are always
	  welcome, they should be 72x96 -- i'll convert them to xpm if
	  they aren't already.  mine obviously suck so i won't be too picky)
	
0.5

	Fixed bug if the partner of the person to the left of the dealer
	 went loner the first trick played would be messed up (thanks to
	 Glen Sanft and Scott Allen for pointing this out)
	Fixed bug when the auction window was closed or killed the game be
	 stuck (thanks to Scott Allen for this one as well)
	Added no-partner-loner option
	Fixed bug when you hit "new-game" in the middle of a game it will
	 sometimes cause problems (once more thanks to Scott Allen)

0.4
	Couple of compile fixes for different boxes (thanks to Mike Cheng and
	 Bruce Momjian and Kevin Erickson for pointing them out)
	Added hard level ai
	Decreased number of aggression levels
	Added "End deal as soon as possible" option (thanks to Glen Sanft
	 for suggesting this)
	Updated README to have info on what the different options do

0.3
	Removed dependencies on gnome
	Changed auction windows to one integrated window with bids integrated
	 as well
	Added some coloration (dealer name is always in red, whoever's turn to
	 play/bid is always in blue, if dealer and dealer's turn to play/bid
	 then purple [red+blue])
	Fixed bug in delay logic after the first auction ends
	moved interface.cpp to interface.c to remove some compile warnings
	 from g++ but not gcc (there is still something wacky in the way
	 glade is generating the interface.c file as the syntax for strings
	 is always messed up)
	As there is still no hard level api, changed hard to give a medium
	 level instead of easy
	Added itty-bitty pixmaps for the suits
	
0.2
	Added logic for loner bids and loaner game play
	Added ability for game to auto-play for human players (default off)
	Added optional delay between bids bid cards played by 
	 players (default on)
	Rewrote some of the core game driver.  Removed the recursive 
	 elements in favor of an event driven design.
	Modified callbacks to play well with the new game driver logic
	Changed from cout to env var to enable debug output (EUCHRE_DEBUG=1)
	Added new card pixmaps shamelessly stolen from kpoker
	Preferences are now saved off in $HOME/.euchrerc

0.1
	initial release
	
