//

#ifndef FL_TREE_PREFS_H
#define FL_TREE_PREFS_H

#include <FL/Fl.H>      // needed for ABI version features (via Enumerations.H)

//////////////////////
// FL/Fl_Tree_Prefs.H
//////////////////////
//
// Fl_Tree_Prefs -- This file is part of the Fl_Tree widget for FLTK
// Copyright (C) 2009-2010 by Greg Ercolano.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file.  If this
// file is missing or damaged, see the license at:
//
//     https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
//     https://www.fltk.org/bugs.php
//

///
/// \file
/// \brief This file contains the definitions for Fl_Tree's preferences.
///
/// \code
///                  Fl_Tree_Prefs
///                       :
///                  .....:.......
///                  :           :
///               Fl_Tree        :
///                  |_____ Fl_Tree_Item
///
/// \endcode
///

/// \class Fl_Tree_Prefs
/// \brief Tree widget's preferences.

/// \enum Fl_Tree_Sort
/// Sort order options for items added to the tree
///
enum Fl_Tree_Sort {
  FL_TREE_SORT_NONE=0,          ///< No sorting; items are added in the order defined (default).
  FL_TREE_SORT_ASCENDING=1,     ///< Add items in ascending sort order.
  FL_TREE_SORT_DESCENDING=2     ///< Add items in descending sort order.
};

/// \enum Fl_Tree_Connector
/// Defines the style of connection lines between items.
///
enum Fl_Tree_Connector {
  FL_TREE_CONNECTOR_NONE=0,     ///< Use no lines connecting items
  FL_TREE_CONNECTOR_DOTTED=1,   ///< Use dotted lines connecting items (default)
  FL_TREE_CONNECTOR_SOLID=2     ///< Use solid lines connecting items
};

/// \enum Fl_Tree_Select
/// Tree selection style.
///
enum Fl_Tree_Select {
  FL_TREE_SELECT_NONE=0,            ///< Nothing selected when items are clicked
  FL_TREE_SELECT_SINGLE=1,          ///< Single item selected when item is clicked (default)
  FL_TREE_SELECT_MULTI=2,           ///< Multiple items can be selected by clicking
                                    ///< with SHIFT, CTRL or mouse drags.
  FL_TREE_SELECT_SINGLE_DRAGGABLE=3 ///< Single items may be selected, and they may be
                                    ///< reordered by mouse drag.
};

/// \enum Fl_Tree_Item_Reselect_Mode
/// Defines the ways an item can be (re) selected
/// via item_reselect_mode().
///
enum Fl_Tree_Item_Reselect_Mode {
  FL_TREE_SELECTABLE_ONCE=0,    ///< Item can only be selected once (default)
  FL_TREE_SELECTABLE_ALWAYS,    ///< Enables FL_TREE_REASON_RESELECTED events for callbacks
};

/// \enum Fl_Tree_Item_Draw_Mode
/// Bit flags that control how item's labels and widget()s are drawn in the tree
/// via item_draw_mode().
///
enum Fl_Tree_Item_Draw_Mode {
  FL_TREE_ITEM_DRAW_DEFAULT=0,          ///< If widget() defined, draw in place of label,
                                        ///< and widget() tracks item height (default)
  FL_TREE_ITEM_DRAW_LABEL_AND_WIDGET=1, ///< If widget() defined, include label to the left of the widget
  FL_TREE_ITEM_HEIGHT_FROM_WIDGET=2     ///< If widget() defined, widget()'s height controls item's height
};

class Fl_Tree_Item;
typedef void (Fl_Tree_Item_Draw_Callback)(Fl_Tree_Item*, void*);

/// \class Fl_Tree_Prefs
///
/// \brief Fl_Tree's Preferences class.
///
/// This class manages the Fl_Tree's defaults.
/// You should probably be using the methods in Fl_Tree
/// instead of trying to accessing tree's preferences settings directly.
///
class FL_EXPORT Fl_Tree_Prefs {
  Fl_Font _labelfont;                   // label's font face
  Fl_Fontsize _labelsize;               // label's font size
  int _margintop;                       // --
  int _marginleft;                      //   |- tree's controllable margins
  int _marginbottom;                    // --
  int _openchild_marginbottom;          // extra space below an open child tree
  int _usericonmarginleft;              // space to left of user icon (if any)
  int _labelmarginleft;                 // space to left of label
  int _widgetmarginleft;                // space to left of widget
  int _connectorwidth;                  // connector width (right of open/close icon)
  int _linespacing;                     // vertical space between lines
  // Colors
  Fl_Color _labelfgcolor;               // label's foreground color
  Fl_Color _labelbgcolor;               // label's background color
  Fl_Color _connectorcolor;             // connector dotted line color
  Fl_Tree_Connector _connectorstyle;    // connector line style
  Fl_Image *_openimage;                 // the 'open' icon [+]
  Fl_Image *_closeimage;                // the 'close' icon [-]
  Fl_Image *_userimage;                 // user's own icon
  Fl_Image *_opendeimage;               // deactivated 'open' icon
  Fl_Image *_closedeimage;              // deactivated 'close' icon
  Fl_Image *_userdeimage;               // deactivated user icon
  char _showcollapse;                   // 1=show collapse icons, 0=don't
  char _showroot;                       // show the root item as part of the tree
  Fl_Tree_Sort   _sortorder;            // none, ascening, descending, etc.
  Fl_Boxtype     _selectbox;            // selection box type
  Fl_Tree_Select _selectmode;           // selection mode
  Fl_Tree_Item_Reselect_Mode _itemreselectmode; // controls item selection callback() behavior
  Fl_Tree_Item_Draw_Mode     _itemdrawmode;     // controls how items draw label + widget()
  Fl_Tree_Item_Draw_Callback *_itemdrawcallback;        // callback to handle drawing items (0=none)
  void                       *_itemdrawuserdata;        // data for drawing items (0=none)
public:
  Fl_Tree_Prefs();
  ~Fl_Tree_Prefs();

  ////////////////////////////
  // Labels
  ////////////////////////////
  /// Return the label's font.
  inline Fl_Font item_labelfont() const { return(_labelfont); }
  /// Set the label's font to \p val.
  inline void item_labelfont(Fl_Font val) { _labelfont = val; }
  /// Return the label's size in pixels.
  inline Fl_Fontsize item_labelsize() const { return(_labelsize); }
  /// Set the label's size in pixels to \p val.
  inline void item_labelsize(Fl_Fontsize val) { _labelsize = val; }
  /// Get the default label foreground color
  inline Fl_Color item_labelfgcolor() const { return(_labelfgcolor); }
  /// Set the default label foreground color
  inline void item_labelfgcolor(Fl_Color val) { _labelfgcolor = val; }
  /// Get the default label background color.
  ///    This returns the Fl_Tree::color() unless item_labelbgcolor()
  ///    has been set explicitly.
  ///
  inline Fl_Color item_labelbgcolor() const {
    return _labelbgcolor;
  }
  /// Set the default label background color.
  ///     Once set, overrides the default behavior of using Fl_Tree::color().
  ///
  inline void item_labelbgcolor(Fl_Color val) {
    _labelbgcolor = val;
  }

  /////////////////
  // Obsolete names - for 1.3.0 backwards compat
  /////////////////
  /// Obsolete: Return the label's font. Please use item_labelfont() instead.
  inline Fl_Font labelfont() const { return(_labelfont); }
  /// Obsolete: Set the label's font to \p val. Please use item_labelfont(Fl_Font) instead.
  inline void labelfont(Fl_Font val) { _labelfont = val; }
  /// Obsolete: Return the label's size in pixels. Please use item_labelsize() instead.
  inline Fl_Fontsize labelsize() const { return(_labelsize); }
  /// Obsolete: Set the label's size in pixels to \p val. Please use item_labelsize(Fl_Fontsize) instead.
  inline void labelsize(Fl_Fontsize val) { _labelsize = val; }
  /// Obsolete: Get the default label foreground color. Please use item_labelfgcolor() instead.
  inline Fl_Color labelfgcolor() const { return(_labelfgcolor); }
  /// Obsolete: Set the default label foreground color. Please use item_labelfgcolor(Fl_Color) instead.
  inline void labelfgcolor(Fl_Color val) { _labelfgcolor = val; }
  /// Obsolete: Get the default label background color. Please use item_labelbgcolor() instead.
  inline Fl_Color labelbgcolor() const { return(item_labelbgcolor()); }
  /// Obsolete: Set the default label background color. Please use item_labelbgcolor(Fl_Color) instead.
  inline void labelbgcolor(Fl_Color val) { item_labelbgcolor(val); }

  ////////////////////////////
  // Margins
  ////////////////////////////
  /// Get the left margin's value in pixels
  inline int marginleft() const {
    return(_marginleft);
  }
  /// Set the left margin's value in pixels
  inline void marginleft(int val) {
    _marginleft = val;
  }
  /// Get the top margin's value in pixels
  inline int margintop() const {
    return(_margintop);
  }
  /// Set the top margin's value in pixels
  inline void margintop(int val) {
    _margintop = val;
  }
  /// Get the bottom margin's value in pixels.
  /// This is the extra distance the vertical scroller lets you travel.
  inline int marginbottom() const {
    return(_marginbottom);
  }
  /// Set the bottom margin's value in pixels
  /// This is the extra distance the vertical scroller lets you travel.
  inline void marginbottom(int val) {
    _marginbottom = val;
  }
  /// Get the margin below an open child in pixels
  inline int openchild_marginbottom() const {
    return(_openchild_marginbottom);
  }
  /// Set the margin below an open child in pixels
  inline void openchild_marginbottom(int val) {
    _openchild_marginbottom = val;
  }
  /// Get the user icon's left margin value in pixels
  inline int usericonmarginleft() const {
    return(_usericonmarginleft);
  }
  /// Set the user icon's left margin value in pixels
  inline void usericonmarginleft(int val) {
    _usericonmarginleft = val;
  }
  /// Get the label's left margin value in pixels
  inline int labelmarginleft() const {
    return(_labelmarginleft);
  }
  /// Set the label's left margin value in pixels
  inline void labelmarginleft(int val) {
    _labelmarginleft = val;
  }
  /// Get the widget()'s left margin value in pixels
  inline int widgetmarginleft() const {
    return(_widgetmarginleft);
  }
  /// Set the widget's left margin value in pixels
  inline void widgetmarginleft(int val) {
    _widgetmarginleft = val;
  }
  /// Get the line spacing value in pixels
  inline int linespacing() const {
    return(_linespacing);
  }
  /// Set the line spacing value in pixels
  inline void linespacing(int val) {
    _linespacing = val;
  }

  ////////////////////////////
  // Colors and Styles
  ////////////////////////////
  /// Get the connector color used for tree connection lines.
  inline Fl_Color connectorcolor() const {
    return(_connectorcolor);
  }
  /// Set the connector color used for tree connection lines.
  inline void connectorcolor(Fl_Color val) {
    _connectorcolor = val;
  }
  /// Get the connector style.
  inline Fl_Tree_Connector connectorstyle() const {
    return(_connectorstyle);
  }
  /// Set the connector style.
  inline void connectorstyle(Fl_Tree_Connector val) {
    _connectorstyle = val;
  }
  /// Set the connector style [integer].
  inline void connectorstyle(int val) {
    _connectorstyle = Fl_Tree_Connector(val);
  }
  /// Get the tree connection line's width.
  inline int connectorwidth() const {
    return(_connectorwidth);
  }
  /// Set the tree connection line's width.
  inline void connectorwidth(int val) {
    _connectorwidth = val;
  }

  ////////////////////////////
  // Icons
  ////////////////////////////
  /// Get the current default 'open' icon.
  ///     Returns the Fl_Image* of the icon, or 0 if none.
  ///
  inline Fl_Image *openicon() const {
    return(_openimage);
  }
  void openicon(Fl_Image *val);
  /// Gets the default 'close' icon
  ///     Returns the Fl_Image* of the icon, or 0 if none.
  ///
  inline Fl_Image *closeicon() const {
    return(_closeimage);
  }
  void closeicon(Fl_Image *val);
  /// Gets the default 'user icon' (default is 0)
  inline Fl_Image *usericon() const {
    return(_userimage);
  }
  /// Sets the default 'user icon'
  ///     Returns the Fl_Image* of the icon, or 0 if none (default).
  ///
  inline void usericon(Fl_Image *val) {
    _userimage = val;
    // Update deactivated version of icon..
    if ( _userdeimage ) delete _userdeimage;
    if ( _userimage ) {
      _userdeimage = _userimage->copy();
      _userdeimage->inactive();
    } else {
      _userdeimage = 0;
    }
  }

  /// Return the deactivated version of the open icon, if any.
  /// Returns 0 if none.
  inline Fl_Image *opendeicon() const {
    return _opendeimage;
  }
  /// Return the deactivated version of the close icon, if any.
  /// Returns 0 if none.
  inline Fl_Image *closedeicon() const {
    return _closedeimage;
  }
  /// Return the deactivated version of the user icon, if any.
  /// Returns 0 if none.
  inline Fl_Image *userdeicon() const {
    return _userdeimage;
  }

  ////////////////////////////
  // Options
  ////////////////////////////
  /// Returns 1 if the collapse icon is enabled, 0 if not.
  inline char showcollapse() const {
    return(_showcollapse);
  }
  /// Set if we should show the collapse icon or not.
  /// If collapse icons are disabled, the user will not be able
  /// to interactively collapse items in the tree, unless the application
  /// provides some other means via open() and close().
  ///
  /// \param[in] val 1: shows collapse icons (default),\n
  ///                0: hides collapse icons.
  ///
  inline void showcollapse(int val) {
    _showcollapse = val;
  }
  /// Get the default sort order value
  inline Fl_Tree_Sort sortorder() const {
    return(_sortorder);
  }
  /// Set the default sort order value.
  ///     Defines the order new items appear when add()ed to the tree.
  ///     See Fl_Tree_Sort for possible values.
  ///
  inline void sortorder(Fl_Tree_Sort val) {
    _sortorder = val;
  }
  /// Get the default selection box's box drawing style as an Fl_Boxtype.
  inline Fl_Boxtype selectbox() const {
    return(_selectbox);
  }
  /// Set the default selection box's box drawing style to \p val.
  inline void selectbox(Fl_Boxtype val) {
    _selectbox = val;
  }
  /// Returns 1 if the root item is to be shown, or 0 if not.
  inline int showroot() const {
    return(int(_showroot));
  }
  /// Set if the root item should be shown or not.
  /// \param[in] val 1 -- show the root item (default)\n
  ///                0 -- hide the root item.
  ///
  inline void showroot(int val) {
    _showroot = char(val);
  }
  /// Get the selection mode used for the tree
  inline Fl_Tree_Select selectmode() const {
    return(_selectmode);
  }
  /// Set the selection mode used for the tree to \p val.
  ///     This affects how items in the tree are selected
  ///     when clicked on and dragged over by the mouse.
  ///     See Fl_Tree_Select for possible values.
  ///
  inline void selectmode(Fl_Tree_Select val) {
    _selectmode = val;
  }
  /// Returns the current item re/selection mode
  Fl_Tree_Item_Reselect_Mode item_reselect_mode() const {
    return _itemreselectmode;
  }
  /// Sets the item re/selection mode
  void item_reselect_mode(Fl_Tree_Item_Reselect_Mode mode) {
    _itemreselectmode = mode;
  }
  /// Get the 'item draw mode' used for the tree
  inline Fl_Tree_Item_Draw_Mode item_draw_mode() const {
    return(_itemdrawmode);
  }
  /// Set the 'item draw mode' used for the tree to \p val.
  ///     This affects how items in the tree are drawn,
  ///     such as when a widget() is defined.
  ///     See Fl_Tree_Item_Draw_Mode for possible values.
  ///
  inline void item_draw_mode(Fl_Tree_Item_Draw_Mode val) {
    _itemdrawmode = val;
  }
  void item_draw_callback(Fl_Tree_Item_Draw_Callback *cb, void *data=0) {
    _itemdrawcallback = cb;
    _itemdrawuserdata = data;
  }
  Fl_Tree_Item_Draw_Callback* item_draw_callback() const {
    return(_itemdrawcallback);
  }
  void* item_draw_user_data() const {
    return(_itemdrawuserdata);
  }
  void do_item_draw_callback(Fl_Tree_Item *o) const {
    _itemdrawcallback(o, _itemdrawuserdata);
  }
};

#endif /*FL_TREE_PREFS_H*/
