package main

import "github.com/lucasb-eyer/go-colorful"
import "image"
import "image/draw"
import "image/png"
import "os"
import "strconv"

// This table contains the "keypoints" of the colorgradient you want to generate.
// The position of each keypoint has to live in the range [0,1]
type GradientTable []struct {
	Col colorful.Color
	Pos float64
}

// This is the meat of the gradient computation. It returns a HCL-blend between
// the two colors around `t`.
// Note: It relies heavily on the fact that the gradient keypoints are sorted.
func (self GradientTable) GetInterpolatedColorFor(t float64) colorful.Color {
	for i := 0; i < len(self)-1; i++ {
		c1 := self[i]
		c2 := self[i+1]
		if c1.Pos <= t && t <= c2.Pos {
			// We are in between c1 and c2. Go blend them!
			t := (t - c1.Pos) / (c2.Pos - c1.Pos)
			return c1.Col.BlendHcl(c2.Col, t).Clamped()
		}
	}

	// Nothing found? Means we're at (or past) the last gradient keypoint.
	return self[len(self)-1].Col
}

// This is a very nice thing Golang forces you to do!
// It is necessary so that we can write out the literal of the colortable below.
func MustParseHex(s string) colorful.Color {
	c, err := colorful.Hex(s)
	if err != nil {
		panic("MustParseHex: " + err.Error())
	}
	return c
}

func main() {
	// The "keypoints" of the gradient.
	keypoints := GradientTable{
		{MustParseHex("#9e0142"), 0.0},
		{MustParseHex("#d53e4f"), 0.1},
		{MustParseHex("#f46d43"), 0.2},
		{MustParseHex("#fdae61"), 0.3},
		{MustParseHex("#fee090"), 0.4},
		{MustParseHex("#ffffbf"), 0.5},
		{MustParseHex("#e6f598"), 0.6},
		{MustParseHex("#abdda4"), 0.7},
		{MustParseHex("#66c2a5"), 0.8},
		{MustParseHex("#3288bd"), 0.9},
		{MustParseHex("#5e4fa2"), 1.0},
	}

	h := 1024
	w := 40

	if len(os.Args) == 3 {
		// Meh, I'm being lazy...
		w, _ = strconv.Atoi(os.Args[1])
		h, _ = strconv.Atoi(os.Args[2])
	}

	img := image.NewRGBA(image.Rect(0, 0, w, h))

	for y := h - 1; y >= 0; y-- {
		c := keypoints.GetInterpolatedColorFor(float64(y) / float64(h))
		draw.Draw(img, image.Rect(0, y, w, y+1), &image.Uniform{c}, image.ZP, draw.Src)
	}

	outpng, err := os.Create("gradientgen.png")
	if err != nil {
		panic("Error storing png: " + err.Error())
	}
	defer outpng.Close()

	png.Encode(outpng, img)
}
