package opflag

import (
	"fmt"
	"strconv"
)

// -- float32 Value
type float32Value float32

func newFloat32Value(val float32, p *float32) *float32Value {
	*p = val
	return (*float32Value)(p)
}

func (f *float32Value) Set(s string) error {
	v, err := strconv.ParseFloat(s, 32)
	*f = float32Value(v)
	return err
}

func (f *float32Value) String() string { return fmt.Sprintf("%v", *f) }

// Float32Var defines a float32 flag with specified name, default value, and usage string.
// The argument p points to a float32 variable in which to store the value of the flag.
func (f *FlagSet) Float32Var(p *float32, name string, value float32, usage string) {
	f.VarP(newFloat32Value(value, p), name, "", usage)
}

// Like Float32Var, but accepts a shorthand letter that can be used after a single dash.
func (f *FlagSet) Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
	f.VarP(newFloat32Value(value, p), name, shorthand, usage)
}

// Float32Var defines a float32 flag with specified name, default value, and usage string.
// The argument p points to a float32 variable in which to store the value of the flag.
func Float32Var(p *float32, name string, value float32, usage string) {
	CommandLine.VarP(newFloat32Value(value, p), name, "", usage)
}

// Like Float32Var, but accepts a shorthand letter that can be used after a single dash.
func Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
	CommandLine.VarP(newFloat32Value(value, p), name, shorthand, usage)
}

// Float32 defines a float32 flag with specified name, default value, and usage string.
// The return value is the address of a float32 variable that stores the value of the flag.
func (f *FlagSet) Float32(name string, value float32, usage string) *float32 {
	p := new(float32)
	f.Float32VarP(p, name, "", value, usage)
	return p
}

// Like Float32, but accepts a shorthand letter that can be used after a single dash.
func (f *FlagSet) Float32P(name, shorthand string, value float32, usage string) *float32 {
	p := new(float32)
	f.Float32VarP(p, name, shorthand, value, usage)
	return p
}

// Float32 defines a float32 flag with specified name, default value, and usage string.
// The return value is the address of a float32 variable that stores the value of the flag.
func Float32(name string, value float32, usage string) *float32 {
	return CommandLine.Float32P(name, "", value, usage)
}

// Like Float32, but accepts a shorthand letter that can be used after a single dash.
func Float32P(name, shorthand string, value float32, usage string) *float32 {
	return CommandLine.Float32P(name, shorthand, value, usage)
}
