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#### windows::basic_random_access_handle::lowest_layer_type

Inherited from windows::basic_overlapped_handle.

An overlapped_handle is always the lowest layer.

    typedef basic_overlapped_handle lowest_layer_type;

###### Types

Name | Description
--- | ---
executor_type | The type of the executor associated with the object.
lowest_layer_type | An overlapped_handle is always the lowest layer.
native_handle_type | The native representation of a handle.

###### Member Functions

Name | Description
--- | ---
assign | Assign an existing native handle to the handle.
basic_overlapped_handle | Construct an overlapped handle without opening it. — Construct an overlapped handle on an existing native handle. — Move-construct an overlapped handle from another.
cancel | Cancel all asynchronous operations associated with the handle.
close | Close the handle.
get_executor | Get the executor associated with the object.
is_open | Determine whether the handle is open.
lowest_layer | Get a reference to the lowest layer. — Get a const reference to the lowest layer.
native_handle | Get the native handle representation.
operator= | Move-assign an overlapped handle from another.

###### Protected Member Functions

Name | Description
--- | ---
~basic_overlapped_handle | Protected destructor to prevent deletion through this type.

###### Protected Data Members

Name | Description
--- | ---
impl_ |

The `windows::overlapped_handle` class provides the ability to wrap a Windows handle. The underlying object referred to by the handle must support overlapped I/O.

###### Thread Safety

Distinct objects: Safe.

Shared objects: Unsafe.

###### Requirements

Header: `boost/asio/windows/basic_random_access_handle.hpp`

Convenience header: `boost/asio.hpp`