#VRML V2.0 utf8

Group {
children [
# Light light
Transform {
	translation 0.245131 0.396386 0.309058
	children [
		PointLight
		{
		on TRUE
		intensity 1
		color 1 1 1
		}
		]
}


# Object "p:leftwall" 

# Object "e" 

# Object "i" 

# Object "e" 

# Object "o" 

# Object "e" 

# Object "e" 

# Object "p:rearwall" 

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.1 0 1.19209e-007,
-3.72529e-009 0 1.19209e-007,
-3.72529e-009 0 2.4,
-0.1 0 2.4]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "i" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-1.00583e-007 0 1.19209e-007,
-1.00583e-007 2.5 1.19209e-007,
-1.00583e-007 2.5 2.4,
-1.00583e-007 0 2.4]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
1 0 0, 1 0 0, 1 0 0, 1 0 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.1 2.5 2.4,
-0.1 0 2.4,
-3.72529e-009 0 2.4,
-3.72529e-009 2.5 2.4]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 0 1, 0 0 1, 0 0 1, 0 0 1
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "o" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.1 0 2.4,
-0.1 2.5 2.4,
-0.1 2.5 1.19209e-007,
-0.1 0 1.19209e-007]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
-1 0 0, -1 0 0, -1 0 0, -1 0 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.1 0 0,
-0.1 2.5 0,
-3.72529e-009 2.5 0,
-3.72529e-009 0 0]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-3.72529e-009 2.5 1.19209e-007,
-0.1 2.5 1.19209e-007,
-0.1 2.5 2.4,
-3.72529e-009 2.5 2.4]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 1 0, 0 1 0, 0 1 0, 0 1 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "p:floor" 

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.627451 0.25098 0.25098
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.0999999 4.47035e-008 -0.1,
-0.0999999 -0.1 -0.1,
-0.0999999 -0.1 2.5,
-0.0999999 4.47035e-008 2.5]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
-1 0 0, -1 0 0, -1 0 0, -1 0 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "o" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.627451 0.25098 0.25098
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.0999999 -0.1 -0.1,
6 -0.1 -0.1,
6 -0.1 2.5,
-0.0999999 -0.1 2.5]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
-1.46569e-008 -1 0, -1.46569e-008 -1 0, -1.46569e-008 -1 0, -1.46569e-008 -1 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.627451 0.25098 0.25098
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
6 -1.00583e-007 2.5,
-0.0999999 0 2.5,
-0.0999999 -0.0999999 2.5,
6 -0.1 2.5]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 0 1, 0 0 1, 0 0 1, 0 0 1
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "i" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.627451 0.25098 0.25098
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.0999999 4.84288e-008 2.5,
6 -4.84288e-008 2.5,
6 -4.84288e-008 -0.1,
-0.0999999 4.84288e-008 -0.1]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
1.58783e-008 1 0, 1.58783e-008 1 0, 1.58783e-008 1 0, 1.58783e-008 1 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.627451 0.25098 0.25098
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.0999999 0 -0.0999999,
6 -1.00583e-007 -0.0999999,
6 -0.1 -0.0999999,
-0.0999999 -0.0999999 -0.0999999]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.627451 0.25098 0.25098
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
6 -0.1 -0.1,
6 -4.84288e-008 -0.1,
6 -4.84288e-008 2.5,
6 -0.1 2.5]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
1 0 0, 1 0 0, 1 0 0, 1 0 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "p:ceiling" 

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.0999999 2.6 -0.1,
-0.0999999 2.5 -0.1,
-0.0999999 2.5 2.5,
-0.0999999 2.6 2.5]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
-1 0 0, -1 0 0, -1 0 0, -1 0 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "i" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.0999999 2.5 -0.1,
6 2.5 -0.1,
6 2.5 2.5,
-0.0999999 2.5 2.5]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
6 2.6 2.5,
-0.0999999 2.6 2.5,
-0.0999999 2.5 2.5,
6 2.5 2.5]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 0 1, 0 0 1, 0 0 1, 0 0 1
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "o" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.0999999 2.6 2.5,
6 2.6 2.5,
6 2.6 -0.1,
-0.0999999 2.6 -0.1]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 1 0, 0 1 0, 0 1 0, 0 1 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.0999999 2.6 -0.0999999,
6 2.6 -0.0999999,
6 2.5 -0.0999999,
-0.0999999 2.5 -0.0999999]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
6 2.5 -0.1,
6 2.6 -0.1,
6 2.6 2.5,
6 2.5 2.5]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
1 0 0, 1 0 0, 1 0 0, 1 0 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "s:doorwall" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 1 0.466667 0
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
3 1.9 0,
3.1 1.9 0,
3.1 1.9 2.4,
3 1.9 2.4,
3.1 1.9 0,
3.1 2.5 0,
3.1 2.5 2.4,
3.1 1.9 2.4,
3 2.5 2.4,
3 1.9 2.4,
3.1 1.9 2.4,
3.1 2.5 2.4,
3 1.9 2.4,
3 2.5 2.4,
3 2.5 0,
3 1.9 0,
3 1.9 0,
3 2.5 0,
3.1 2.5 0,
3.1 1.9 0,
3.1 2.5 0,
3 2.5 0,
3 2.5 2.4,
3.1 2.5 2.4,
3 0 0,
3.1 0 0,
3.1 0 0.8,
3 0 0.8,
3.1 0 0,
3.1 1.9 0,
3.1 1.9 0.8,
3.1 0 0.8,
3 1.9 0.8,
3 0 0.8,
3.1 0 0.8,
3.1 1.9 0.8,
3 0 0.8,
3 1.9 0.8,
3 1.9 0,
3 0 0,
3 0 0,
3 1.9 0,
3.1 1.9 0,
3.1 0 0,
3.1 1.9 0,
3 1.9 0,
3 1.9 0.8,
3.1 1.9 0.8,
3 0 1.6,
3.1 0 1.6,
3.1 0 2.4,
3 0 2.4,
3.1 0 1.6,
3.1 1.9 1.6,
3.1 1.9 2.4,
3.1 0 2.4,
3 1.9 2.4,
3 0 2.4,
3.1 0 2.4,
3.1 1.9 2.4,
3 0 2.4,
3 1.9 2.4,
3 1.9 1.6,
3 0 1.6,
3 0 1.6,
3 1.9 1.6,
3.1 1.9 1.6,
3.1 0 1.6,
3.1 1.9 1.6,
3 1.9 1.6,
3 1.9 2.4,
3.1 1.9 2.4]
}

coordIndex [
 0, 1, 2, 3, -1,
 4, 5, 6, 7, -1,
 8, 9, 10, 11, -1,
 12, 13, 14, 15, -1,
 16, 17, 18, 19, -1,
 20, 21, 22, 23, -1,
 24, 25, 26, 27, -1,
 28, 29, 30, 31, -1,
 32, 33, 34, 35, -1,
 36, 37, 38, 39, -1,
 40, 41, 42, 43, -1,
 44, 45, 46, 47, -1,
 48, 49, 50, 51, -1,
 52, 53, 54, 55, -1,
 56, 57, 58, 59, -1,
 60, 61, 62, 63, -1,
 64, 65, 66, 67, -1,
 68, 69, 70, 71, -1]
normal Normal {
    vector [ 
0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0,
1 0 0, 1 0 0, 1 0 0, 1 0 0,
0 0 1, 0 0 1, 0 0 1, 0 0 1,
-1 0 0, -1 0 0, -1 0 0, -1 0 0,
0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1,
0 1 0, 0 1 0, 0 1 0, 0 1 0,
0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0,
1 0 0, 1 0 0, 1 0 0, 1 0 0,
0 0 1, 0 0 1, 0 0 1, 0 0 1,
-1 0 0, -1 0 0, -1 0 0, -1 0 0,
0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1,
0 1 0, 0 1 0, 0 1 0, 0 1 0,
0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0,
1 0 0, 1 0 0, 1 0 0, 1 0 0,
0 0 1, 0 0 1, 0 0 1, 0 0 1,
-1 0 0, -1 0 0, -1 0 0, -1 0 0,
0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1,
0 1 0, 0 1 0, 0 1 0, 0 1 0
]
}

    normalIndex [ 0, 1, 2, 3, -1,
4, 5, 6, 7, -1,
8, 9, 10, 11, -1,
12, 13, 14, 15, -1,
16, 17, 18, 19, -1,
20, 21, 22, 23, -1,
24, 25, 26, 27, -1,
28, 29, 30, 31, -1,
32, 33, 34, 35, -1,
36, 37, 38, 39, -1,
40, 41, 42, 43, -1,
44, 45, 46, 47, -1,
48, 49, 50, 51, -1,
52, 53, 54, 55, -1,
56, 57, 58, 59, -1,
60, 61, 62, 63, -1,
64, 65, 66, 67, -1,
68, 69, 70, 71, -1]
}
}

# Object "f:pbound" 

# Object "p:firebox" 

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.933333 0.501961 0.933333
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
0.2 0 0.2,
0.2 0.1 0.2,
0.5 0.1 0.2,
0.5 0 0.2]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.933333 0.501961 0.933333
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
0.5 0.1 0.5,
0.5 0 0.5,
0.5 0 0.2,
0.5 0.1 0.2]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
1 0 0, 1 0 0, 1 0 0, 1 0 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.933333 0.501961 0.933333
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
0.5 0 0.5,
0.5 0.1 0.5,
0.2 0.1 0.5,
0.2 0 0.5]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 0 1, 0 0 1, 0 0 1, 0 0 1
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.933333 0.501961 0.933333
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
0.2 0 0.5,
0.2 0.1 0.5,
0.2 0.1 0.2,
0.2 0 0.2]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
-1 0 0, -1 0 0, -1 0 0, -1 0 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "firesrc" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.933333 0.501961 0.933333
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
0.2 0.1 0.2,
0.2 0.1 0.5,
0.5 0.1 0.5,
0.5 0.1 0.2]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 1 0, 0 1 0, 0 1 0, 0 1 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.933333 0.501961 0.933333
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
0.2 0 0.5,
0.2 0 0.2,
0.5 0 0.2,
0.5 0 0.5]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "s:fireplume" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 1 0 0
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
0.2 0.1 0.2,
0.2 0.8 0.2,
0.5 0.8 0.2,
0.5 0.1 0.2,
0.2 0.1 0.5,
0.2 0.8 0.5,
0.5 0.8 0.5,
0.5 0.1 0.5]
}

coordIndex [
 0, 1, 2, 3, -1,
 6, 7, 3, 2, -1,
 7, 6, 5, 4, -1,
 4, 5, 1, 0, -1,
 1, 5, 6, 2, -1,
 4, 0, 3, 7, -1]
normal Normal {
    vector [ 
0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1,
1 0 0, 1 0 0, 1 0 0, 1 0 0,
0 0 1, 0 0 1, 0 0 1, 0 0 1,
-1 0 0, -1 0 0, -1 0 0, -1 0 0,
0 1 0, 0 1 0, 0 1 0, 0 1 0,
0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0
]
}

    normalIndex [ 0, 1, 2, 3, -1,
4, 5, 6, 7, -1,
8, 9, 10, 11, -1,
12, 13, 14, 15, -1,
16, 17, 18, 19, -1,
20, 21, 22, 23, -1]
}
}

# Object "p:rightwall" 

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.0935402 0 0,
-0.0935402 0 -0.1,
6 0 -0.1,
6 0 0]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 -1 0, 0 -1 0, 0 -1 0, 0 -1 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "o" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.0935402 0 -0.1,
-0.0935402 2.5 -0.1,
6 2.5 -0.1,
6 0 -0.1]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 0 -1, 0 0 -1, 0 0 -1, 0 0 -1
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
6 2.5 0,
6 0 0,
6 0 -0.1,
6 2.5 -0.1]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
1 0 0, 1 0 0, 1 0 0, 1 0 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "i" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
6 0 0,
6 2.5 0,
-0.0935402 2.5 0,
-0.0935402 0 0]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 0 1, 0 0 1, 0 0 1, 0 0 1
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.0935402 0 0,
-0.0935402 2.5 0,
-0.0935402 2.5 -0.1,
-0.0935402 0 -0.1]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
-1 0 0, -1 0 0, -1 0 0, -1 0 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}

# Object "e" 
Shape {
appearance Appearance { 
 material Material {
  diffuseColor 0.270588 0.52549 0.454902
  specularColor 0.5 0.5 0.5
  emissiveColor 0 0 0
  shininess 0.078125
  transparency 0.000000
 }
}
geometry IndexedFaceSet {
solid FALSE
creaseAngle 0.5

normalPerVertex TRUE
coord Coordinate { 
point [
-0.0935402 2.5 -0.1,
-0.0935402 2.5 0,
6 2.5 0,
6 2.5 -0.1]
}

coordIndex [
 0, 1, 2, 3, -1]
normal Normal {
    vector [ 
0 1 0, 0 1 0, 0 1 0, 0 1 0
]
}

    normalIndex [ 0, 1, 2, 3, -1]
}
}
]
}
