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#ifndef QT3DEXTRAS_QCYLINDERMESH_H
#define QT3DEXTRAS_QCYLINDERMESH_H

#include <Qt3DExtras/qt3dextras_global.h>
#include <Qt3DRender/qgeometryrenderer.h>

QT_BEGIN_NAMESPACE


namespace Qt3DExtras {

class QT3DEXTRASSHARED_EXPORT QCylinderMesh : public Qt3DRender::QGeometryRenderer
{
    Q_OBJECT
    Q_PROPERTY(int rings READ rings WRITE setRings NOTIFY ringsChanged)
    Q_PROPERTY(int slices READ slices WRITE setSlices NOTIFY slicesChanged)
    Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged)
    Q_PROPERTY(float length READ length WRITE setLength NOTIFY lengthChanged)
public:
    explicit QCylinderMesh(Qt3DCore::QNode *parent = nullptr);
    ~QCylinderMesh();

    int rings() const;
    int slices() const;
    float radius() const;
    float length() const;

public Q_SLOTS:
    void setRings(int rings);
    void setSlices(int slices);
    void setRadius(float radius);
    void setLength(float length);

Q_SIGNALS:
    void radiusChanged(float radius);
    void ringsChanged(int rings);
    void slicesChanged(int slices);
    void lengthChanged(float length);

private:
    // As this is a default provided geometry renderer, no one should be able
    // to modify the QGeometryRenderer's properties

    void setInstanceCount(int instanceCount);
    void setVertexCount(int vertexCount);
    void setIndexOffset(int indexOffset);
    void setFirstInstance(int firstInstance);
    void setRestartIndexValue(int index);
    void setPrimitiveRestartEnabled(bool enabled);
    void setGeometry(Qt3DRender::QGeometry *geometry);
    void setPrimitiveType(PrimitiveType primitiveType);
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DEXTRAS_QCYLINDERMESH_H
