//===-- llvm/CodeGen/VirtRegMap.h - Virtual Register Map -*- C++ -*--------===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements a virtual register map. This maps virtual registers to
// physical registers and virtual registers to stack slots. It is created and
// updated by a register allocator and then used by a machine code rewriter that
// adds spill code and rewrites virtual into physical register references.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_CODEGEN_VIRTREGMAP_H
#define LLVM_CODEGEN_VIRTREGMAP_H

#include "llvm/ADT/IndexedMap.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/Target/TargetRegisterInfo.h"

namespace llvm {
  class MachineInstr;
  class MachineFunction;
  class MachineRegisterInfo;
  class TargetInstrInfo;
  class raw_ostream;
  class SlotIndexes;

  class VirtRegMap : public MachineFunctionPass {
  public:
    enum {
      NO_PHYS_REG = 0,
      NO_STACK_SLOT = (1L << 30)-1,
      MAX_STACK_SLOT = (1L << 18)-1
    };

  private:
    MachineRegisterInfo *MRI;
    const TargetInstrInfo *TII;
    const TargetRegisterInfo *TRI;
    MachineFunction *MF;

    /// Virt2PhysMap - This is a virtual to physical register
    /// mapping. Each virtual register is required to have an entry in
    /// it; even spilled virtual registers (the register mapped to a
    /// spilled register is the temporary used to load it from the
    /// stack).
    IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2PhysMap;

    /// Virt2StackSlotMap - This is virtual register to stack slot
    /// mapping. Each spilled virtual register has an entry in it
    /// which corresponds to the stack slot this register is spilled
    /// at.
    IndexedMap<int, VirtReg2IndexFunctor> Virt2StackSlotMap;

    /// Virt2SplitMap - This is virtual register to splitted virtual register
    /// mapping.
    IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2SplitMap;

    /// createSpillSlot - Allocate a spill slot for RC from MFI.
    unsigned createSpillSlot(const TargetRegisterClass *RC);

    VirtRegMap(const VirtRegMap&) = delete;
    void operator=(const VirtRegMap&) = delete;

  public:
    static char ID;
    VirtRegMap() : MachineFunctionPass(ID), Virt2PhysMap(NO_PHYS_REG),
                   Virt2StackSlotMap(NO_STACK_SLOT), Virt2SplitMap(0) { }
    bool runOnMachineFunction(MachineFunction &MF) override;

    void getAnalysisUsage(AnalysisUsage &AU) const override {
      AU.setPreservesAll();
      MachineFunctionPass::getAnalysisUsage(AU);
    }

    MachineFunction &getMachineFunction() const {
      assert(MF && "getMachineFunction called before runOnMachineFunction");
      return *MF;
    }

    MachineRegisterInfo &getRegInfo() const { return *MRI; }
    const TargetRegisterInfo &getTargetRegInfo() const { return *TRI; }

    void grow();

    /// @brief returns true if the specified virtual register is
    /// mapped to a physical register
    bool hasPhys(unsigned virtReg) const {
      return getPhys(virtReg) != NO_PHYS_REG;
    }

    /// @brief returns the physical register mapped to the specified
    /// virtual register
    unsigned getPhys(unsigned virtReg) const {
      assert(TargetRegisterInfo::isVirtualRegister(virtReg));
      return Virt2PhysMap[virtReg];
    }

    /// @brief creates a mapping for the specified virtual register to
    /// the specified physical register
    void assignVirt2Phys(unsigned virtReg, MCPhysReg physReg);

    /// @brief clears the specified virtual register's, physical
    /// register mapping
    void clearVirt(unsigned virtReg) {
      assert(TargetRegisterInfo::isVirtualRegister(virtReg));
      assert(Virt2PhysMap[virtReg] != NO_PHYS_REG &&
             "attempt to clear a not assigned virtual register");
      Virt2PhysMap[virtReg] = NO_PHYS_REG;
    }

    /// @brief clears all virtual to physical register mappings
    void clearAllVirt() {
      Virt2PhysMap.clear();
      grow();
    }

    /// @brief returns true if VirtReg is assigned to its preferred physreg.
    bool hasPreferredPhys(unsigned VirtReg);

    /// @brief returns true if VirtReg has a known preferred register.
    /// This returns false if VirtReg has a preference that is a virtual
    /// register that hasn't been assigned yet.
    bool hasKnownPreference(unsigned VirtReg);

    /// @brief records virtReg is a split live interval from SReg.
    void setIsSplitFromReg(unsigned virtReg, unsigned SReg) {
      Virt2SplitMap[virtReg] = SReg;
    }

    /// @brief returns the live interval virtReg is split from.
    unsigned getPreSplitReg(unsigned virtReg) const {
      return Virt2SplitMap[virtReg];
    }

    /// getOriginal - Return the original virtual register that VirtReg descends
    /// from through splitting.
    /// A register that was not created by splitting is its own original.
    /// This operation is idempotent.
    unsigned getOriginal(unsigned VirtReg) const {
      unsigned Orig = getPreSplitReg(VirtReg);
      return Orig ? Orig : VirtReg;
    }

    /// @brief returns true if the specified virtual register is not
    /// mapped to a stack slot or rematerialized.
    bool isAssignedReg(unsigned virtReg) const {
      if (getStackSlot(virtReg) == NO_STACK_SLOT)
        return true;
      // Split register can be assigned a physical register as well as a
      // stack slot or remat id.
      return (Virt2SplitMap[virtReg] && Virt2PhysMap[virtReg] != NO_PHYS_REG);
    }

    /// @brief returns the stack slot mapped to the specified virtual
    /// register
    int getStackSlot(unsigned virtReg) const {
      assert(TargetRegisterInfo::isVirtualRegister(virtReg));
      return Virt2StackSlotMap[virtReg];
    }

    /// @brief create a mapping for the specifed virtual register to
    /// the next available stack slot
    int assignVirt2StackSlot(unsigned virtReg);
    /// @brief create a mapping for the specified virtual register to
    /// the specified stack slot
    void assignVirt2StackSlot(unsigned virtReg, int frameIndex);

    void print(raw_ostream &OS, const Module* M = nullptr) const override;
    void dump() const;
  };

  inline raw_ostream &operator<<(raw_ostream &OS, const VirtRegMap &VRM) {
    VRM.print(OS);
    return OS;
  }
} // End llvm namespace

#endif
