|
SDL 3.0
|
Include dependency graph for SDL_metal.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Typedefs | |
| typedef void * | SDL_MetalView |
Functions | |
Metal support functions | |
| SDL_MetalView | SDL_Metal_CreateView (SDL_Window *window) |
| void | SDL_Metal_DestroyView (SDL_MetalView view) |
| void * | SDL_Metal_GetLayer (SDL_MetalView view) |
| typedef void* SDL_MetalView |
Functions to creating Metal layers and views on SDL windows.
This provides some platform-specific glue for Apple platforms. Most macOS and iOS apps can use SDL without these functions, but this API they can be useful for specific OS-level integration tasks. A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
Definition at line 48 of file SDL_metal.h.
| SDL_MetalView SDL_Metal_CreateView | ( | SDL_Window * | window | ) |
Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window.
On macOS, this does not associate a MTLDevice with the CAMetalLayer on its own. It is up to user code to do that.
The returned handle can be casted directly to a NSView or UIView. To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
| window | the window. |
| void SDL_Metal_DestroyView | ( | SDL_MetalView | view | ) |
Destroy an existing SDL_MetalView object.
This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was called after SDL_CreateWindow.
| view | the SDL_MetalView object. |
| void * SDL_Metal_GetLayer | ( | SDL_MetalView | view | ) |
Get a pointer to the backing CAMetalLayer for the given view.
| view | the SDL_MetalView object. |