# The x11/wmi port

## wmi-10p11 – window manager improved - key driven window manager

## Description

    WMI is a new lightweight window manager for X11, which attempts to
    combine the best features of LarsWM, Ion , evilwm and ratpoison
    into one window manager.

    WMI is new: it is developed from scratch with C++ without any ancient
    code and design dependencies to antiquated window managers.

    WMI is lightweight: it has no build- or runtime dependencies except the
    C++ Standard Template Library (STL) and the X11 Library (XLib).

    WMI is highly customizable: it is designed with keyboard users in mind.
    Each action (e.g. resizing the frame, creating a new workspace,
    launching an app, note that WMI provides hundreds of actions) can be
    bound to a shortcut. So say good-bye to the rodent :)

    WMI is the vim among the window managers: its main user interaction is
    oriented on the two modes of the famous vi editor - command mode and
    normal mode. In WMI the command mode is called input mode and supports
    the context-sensitive execution of actions. Outside this mode, only
    actions which are bound to a shortcut can be invoked.

    WMI is flexible: it is able to arrange multiple clients in one frame in
    a maximized way, like Ion does, or to arrange them floating within
    groups of the workspace. The track behavior of larswm can be emulated
    through using two or more frames in a neighbor arrangement.

    WMI is evil: The snap to border behavior of evilwm and its fast window
    moving through mouse grabbing can be emulated with floating clients too
    (just try Alt + mouse move over floating clients).

    WMI is simple to customize: there's no need to learn Lua for
    customization of the WMI, like Ion or TrsWM does. Only simple property
    files, which are maintainable without the knowledge of yet another
    Turing-complete scripting language.

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Categories:
  x11

## Library dependencies

## Build dependencies

## Run dependencies