<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
	<id>io.gitlab.jazztickets.emptyclip</id>
	<launchable type="desktop-id">io.gitlab.jazztickets.emptyclip.desktop</launchable>
	<developer id="io.gitlab">
		<name>jazztickets</name>
	</developer>
	<name>Empty Clip</name>
	<summary>Top-down shooter action RPG</summary>
	<description>
		<p>Blast your way through ten levels and boss fights in this top-down shooter action RPG.</p>
		<ul>
			<li>Utilize over 15 different weapons, including melee, pistols, shotguns, rifles, rocket launchers, crossbows, and miniguns</li>
			<li>Fight thousands of zombies, spiders, bats, skeletons, demons, aliens and more</li>
			<li>Discover rare items and secrets that sprawl across dungeons, woods, caves, cities, desert, hell, and alien worlds</li>
			<li>Customize your character with skill points and over 25 different gear mods</li>
			<li>Play through the campaign multiple times for an increase in difficulty and rewards</li>
			<li>Complete eight achievements for an even greater challenge</li>
		</ul>
	</description>
	<categories>
		<category>Game</category>
		<category>ActionGame</category>
		<category>Shooter</category>
		<category>RolePlaying</category>
	</categories>
	<content_rating type="oars-1.1" />
	<url type="homepage">https://empty-clip.gitlab.io</url>
	<url type="bugtracker">https://gitlab.com/empty-clip/code/-/issues</url>
	<project_license>GPL-3.0-only</project_license>
	<screenshots>
		<screenshot type="default">
			<caption>Title screen</caption>
			<image type="source" width="1920" height="1080">https://empty-clip.gitlab.io/jpg/a.jpg</image>
		</screenshot>
		<screenshot>
			<caption>Zombies guarding a key</caption>
			<image type="source" width="1920" height="1080">https://empty-clip.gitlab.io/jpg/b.jpg</image>
		</screenshot>
		<screenshot>
			<caption>Inspecting a rare item</caption>
			<image type="source" width="1920" height="1080">https://empty-clip.gitlab.io/jpg/c.jpg</image>
		</screenshot>
		<screenshot>
			<caption>A chilling boss fight</caption>
			<image type="source" width="1920" height="1080">https://empty-clip.gitlab.io/jpg/d.jpg</image>
		</screenshot>
		<screenshot>
			<caption>Firing a crossbow into a swarm of skeletons</caption>
			<image type="source" width="1920" height="1080">https://empty-clip.gitlab.io/jpg/e.jpg</image>
		</screenshot>
		<screenshot>
			<caption>A challenging battle</caption>
			<image type="source" width="1920" height="1080">https://empty-clip.gitlab.io/jpg/f.jpg</image>
		</screenshot>
		<screenshot>
			<caption>Attacked by zombie dogs in the suburbs</caption>
			<image type="source" width="1920" height="1080">https://empty-clip.gitlab.io/jpg/g.jpg</image>
		</screenshot>
		<screenshot>
			<caption>Obliterating zombies with a rocket</caption>
			<image type="source" width="1920" height="1080">https://empty-clip.gitlab.io/jpg/h.jpg</image>
		</screenshot>
		<screenshot>
			<caption>Blasting a demon</caption>
			<image type="source" width="1920" height="1080">https://empty-clip.gitlab.io/jpg/i.jpg</image>
		</screenshot>
		<screenshot>
			<caption>Dodging fireballs in Hell</caption>
			<image type="source" width="1920" height="1080">https://empty-clip.gitlab.io/jpg/j.jpg</image>
		</screenshot>
	</screenshots>
	<metadata_license>CC0-1.0</metadata_license>
	<releases>
		<release version="2.0.4" date="2026-03-27">
			<description>
				<ul>
					<li>Added fog to Caves and Hell level</li>
					<li>Added -mod argument for setting the game's working directory</li>
					<li>Fixed compiler warning</li>
					<li>Fixed cursor on Steam Deck</li>
					<li>Switched to SDL3</li>
					<li>Switched from png to webp for textures</li>
					<li>Replaced SDL2_image with libwebp</li>
					<li>Cleaned up CMakeLists.txt</li>
				</ul>
			</description>
		</release>
		<release version="2.0.3" date="2024-09-20">
			<description>
				<ul>
					<li>Disabled scaling on Windows</li>
					<li>Reduced exit warning time</li>
					<li>Improved achievements file handling</li>
					<li>Updated Flatpak runtime version</li>
					<li>Updated appstream xml</li>
				</ul>
			</description>
		</release>
		<release version="2.0.2" date="2023-07-06">
			<description>
				<ul>
					<li>Explosion particle fix</li>
					<li>Collision response fix</li>
					<li>Minor minimap fix</li>
				</ul>
			</description>
		</release>
		<release version="2.0.1" date="2023-06-14">
			<description>
				<ul>
					<li>Minimap can now be cycled off</li>
					<li>Updated fist melee animation</li>
					<li>Minor map fixes</li>
					<li>Minor graphical fixes</li>
					<li>AppData xml fixes</li>
				</ul>
			</description>
		</release>
		<release version="2.0.0" date="2023-06-05">
			<description>
				<ul>
					<li>Updated engine to use ae, which adds SDL2, OpenGL 3.3, and OpenAL support</li>
					<li>Optimized rendering code and added support for high refresh monitors</li>
					<li>Added per-pixel lighting and day/night cycle</li>
					<li>Completely redesigned interface and added support for different screen resolutions</li>
					<li>Reworked all game content and added new weapons, armor, monsters, mods, skills and gameplay mechanics</li>
					<li>Reworked campaign mode to have eight new levels for a total of ten</li>
					<li>The game now gets harder with every campaign completion</li>
					<li>Inventory is bigger and can now hold gear</li>
					<li>Added gear slot for melee weapons and separate hotkey for melee attacks (Mouse button 4 by default)</li>
					<li>Added melee animations</li>
					<li>Reworked skill system to have 10 attributes that affect various player stats</li>
					<li>Rewrote and optimized AI code</li>
					<li>Aiming (Hold right-click) now lowers recoil and increases accuracy regen</li>
					<li>Added minimap and hotkey for full map view (Tab by default)</li>
					<li>Added sprinting and a stamina bar (Hold A by default)</li>
					<li>Added a flashlight (V by default)</li>
					<li>Items in the world can be picked up or moved with the mouse while the inventory is open</li>
					<li>Gear can now be equipped by right-clicking the item in the inventory or world</li>
					<li>Gear now has levels and a random quality rating</li>
					<li>Items now have multiple tiers of rarity, with most only available in later progressions</li>
					<li>Items can now be dropped with ctrl+click or middle mouse button</li>
					<li>Redesigned item tooltips and added a comparison window for equipped items</li>
					<li>Added inventory sort button and hotkey (Z by default)</li>
					<li>Ammo is now stored as a number of rounds for each ammo type</li>
					<li>Ammo and keys are now picked up automatically</li>
					<li>Medkits are now used when touched</li>
					<li>A portion of health is now slowly recovered when out of combat</li>
					<li>Keys are now stored in a keychain and are kept until the end of the level</li>
					<li>Removed strength requirement from armor</li>
					<li>Armor now affects movement speed, damage resist, and player weight</li>
					<li>Armor can now be modded</li>
					<li>Added knockback/pull to weapons and monsters</li>
					<li>Shotguns now reload one shell at a time</li>
					<li>Added bullet penetration for certain weapons</li>
					<li>Added projectile weapons and explosions</li>
					<li>Players now respawn at their last checkpoint with invulnerability for three seconds</li>
					<li>Added outfit switching (Q by default)</li>
					<li>Added loot filter hotkeys for gear and mods (1 and 2 by default)</li>
					<li>Added an end of level screen</li>
					<li>Added hardcore mode</li>
					<li>Added eight achievements</li>
					<li>Added damage number particles</li>
					<li>Added various usable/upgrade items</li>
					<li>Improved and optimized bullet hole decals</li>
					<li>The game now pauses while menu is open</li>
					<li>Fullscreen can be toggled with alt-enter</li>
					<li>Mouse buttons can now be remapped</li>
					<li>Added technical stats (press F2)</li>
					<li>Added console window (press Grave)</li>
					<li>Removed player profiles</li>
					<li>Removed adventure and survival mode</li>
					<li>Switched build system to CMake</li>
				</ul>
			</description>
		</release>
		<release version="1.0.3" date="2008-04-06">
			<description>
				<ul>
					<li>Added the ability to reset the level</li>
					<li>Press R to cancel a reload</li>
					<li>Can now pick up items while reloading</li>
					<li>Reduced medkit delay to 0.5 from 2 seconds</li>
					<li>Reduced pickup delay to 0.2 from 0.5 seconds</li>
					<li>Changed license to GPL v3</li>
					<li>Refactored a lot of code</li>
					<li>Now using NSIS for the windows installer</li>
					<li>Updated all libraries to the latest versions</li>
				</ul>
			</description>
		</release>
		<release version="1.0.2" date="2006-06-08">
			<description>
				<ul>
					<li>Updated Windows version to SDL 1.2.10</li>
					<li>Reduced compile time and game size by removing networking code</li>
					<li>Fixed a rounding error in entity/wall collisions on large maps. Noticeable in skyscraper0.map on certain walls</li>
					<li>Fixed a bug on the maze0.map where you could get stuck</li>
					<li>Fixed a compile error on some machines</li>
					<li>Removed "-level" argument in favor of "-mod"</li>
					<li>The linux binary package now comes with the binary compiled from scons, which has slightly different dependencies</li>
				</ul>
			</description>
		</release>
		<release version="1.0.1" date="2006-05-28">
			<description>
				<ul>
					<li>Converted from make/autotools to SCons</li>
					<li>Added a portal level where you choose which mode to start in</li>
					<li>Made the first survival level accessible</li>
					<li>Added the first map editing tutorial to the website</li>
					<li>Added "-mod" command-line argument, used to set the path to the database directory</li>
					<li>Bilinear filtering by default. Pass "-trilinear" to enable trilinear filtering</li>
					<li>Disabled the incomplete deathmatch mode for now</li>
					<li>Adventure mode fixes</li>
					<li>Added more debugging messages</li>
				</ul>
			</description>
		</release>
		<release version="1.0.0" date="2006-05-15">
			<description>
				<ul>
					<li>First release</li>
				</ul>
			</description>
		</release>
	</releases>
</component>
