
#declare moon = sphere {
  <0,0,0>,1
  texture {
    pigment {
      image_map { sys "f:\download\moon_map.bmp" map_type 1 interpolate 2}
      }
    finish {
      diffuse 0.75
      brilliance 0.5
      ambient 0.25
      } 
    normal {
      bump_map { sys "f:\download\moon_bump.bmp" map_type 1 interpolate 2}  
      }
    }
 /*
  texture {
    pigment {
      color rgbt <1,0.8,0.5,0.5>
      }
    finish {
      diffuse 1
      brilliance 0.5
      ambient 0.25
      }
    }
  */
  }
 