//  Material Include file.
//
//  This file was generated for POV-Ray V3.1 by
//  NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
//        To make Moray not re-export the material, change
//        the '$MRY$' to '$MRX$'.
//


//
// ********  MATERIALS  *******
//



// Materials from previous exports [MRY]

// Materials exported in this run [MRY]



//  $MRY$: 'Pacific'




#declare Pacific = 

   material  // Pacific

   {   

      texture

      {      

         pigment

         {

            granite

            color_map

            {

               [ 0.0     rgbft <0.6602, 0.8021, 0.868, 0.0, 0.0> ]

               [ 0.12    rgbft <0.6602, 0.8021, 0.868, 0.0, 0.0> ]

               [ 0.12    rgbft <0.6211, 0.558, 0.7332, 0.0, 0.0> ]

               [ 0.74    rgbft <0.1284, 0.1723, 0.9133, 0.0, 0.0> ]

               [ 0.74    rgbft <0.2577, 0.3911, 0.1019, 0.0, 0.0> ]

               [ 0.0     rgbft <0.5084, 0.3372, 0.825, 0.0, 0.0> ]

               [ 1.0     rgbft <0.243, 0.1515, 0.2866, 0.0, 0.0> ]

            }

            turbulence 0.4

            ramp_wave

         }      

         finish

         {

            ambient 0.4

            phong 0.63

            phong_size 81.0

         }

      }   

      scale  25.0

   }



//  $MRY$: 'ocean_color'




#declare ocean_color = 

   material  // ocean_color

   {   

      texture

      {      

         pigment

         {

            marble

            color_map

            {

               [ 0.0     rgbft <0.48627, 0.51765, 0.67451, 0.0, 0.0> ]

               [ 0.05    rgbft <0.45098, 0.50588, 0.65882, 0.0, 0.0> ]

               [ 0.1     rgbft <0.41569, 0.49412, 0.64314, 0.0, 0.0> ]

               [ 0.15    rgbft <0.38431, 0.47843, 0.52549, 0.0, 0.0> ]

               [ 0.25    rgbft <0.34902, 0.46667, 0.60784, 0.0, 0.0> ]

               [ 0.3     rgbft <0.5098, 0.55294, 0.59216, 0.0, 0.0> ]

               [ 0.6     rgbft <0.27843, 0.44314, 0.57647, 0.0, 0.0> ]

               [ 0.7     rgbft <0.24314, 0.43137, 0.56078, 0.0, 0.0> ]

               [ 0.8     rgbft <0.21176, 0.41569, 0.54118, 0.0, 0.0> ]

               [ 0.9     rgbft <0.41176, 0.41961, 0.47451, 0.0, 0.0> ]

               [ 1.0     rgbft <0.14118, 0.39216, 0.5098, 0.0, 0.0> ]

            }

            turbulence 2.0

            omega 0.75

            ramp_wave

         }      

         finish

         {

            ambient 0.2

            diffuse 0.5

            brilliance 0.1

            specular 0.4

            roughness 0.0249

         }

      }

   }



//  $MRY$: 'S_Glass'




#declare S_Glass = 

   material  // S_Glass

   {   

      texture

      {      

         pigment

         {

            color rgbf <0.9, 0.9, 0.95, 0.9>

         }      

         normal

         {

            bumps , 0.2

            scale  <0.1, 0.1, 5.0>

            rotate -45.0 * x

         }      

         finish

         {

            ambient 0.1

            diffuse 0.2

            phong 1.0

            phong_size 50.0

            specular 0.8

            roughness 0.06

            reflection 0.15

         }

      }   

      interior

      {

         ior 1.1

      }

   }



//  $MRY$: 'RustyFloor'




#declare RustyFloor = 

   material  // RustyFloor

   {   

      texture

      {      

         pigment

         {

            image_map

            {

               gif   "D:\ray\solaris\rost-textur\TILE\Mvc-009f.gif"

               interpolate 2

            }

            turbulence 0.4

            ramp_wave

            scale  <15.0, 15.0, 1.0>

            rotate    <-30.0, -30.0, -30.0>

         }

      }

   }



//  $MRY$: 'RustySphere'




#declare RustySphere = 

   material  // RustySphere

   {   

      texture

      {      

         pigment

         {

            image_map

            {

               gif   "D:\ray\solaris\rost-textur\TILE\Mvc-009f.gif"

               map_type 1

               interpolate 2

            }

            scale  <-1,1,1>

            rotate 90*x

         }

      }

   }



//  $MRY$: 'RustyPlane'




#declare RustyPlane = 

   material  // RustyPlane

   {   

      texture

      {      

         pigment

         {

            image_map

            {

               gif   "D:\ray\solaris\rost-textur\TILE\Mvc-003f.gif"

               interpolate 2

            }

            scale  3.0

         }

      }

   }



//  $MRY$: 'Solarized'




#declare Solarized = 

   material  // Solarized

   {   

      texture

      {      

         pigment

         {

            bozo

            color_map

            {

               [ 0.0     rgbft <0.556863, 0.137255, 0.137255, 0.0, 0.0> ]

               [ 0.2     rgbft <0.556863, 0.137255, 0.137255, 0.0, 0.0> ]

               [ 1.0     rgbft <1.0, 0.5, 0.0, 0.0, 0.0> ]

            }

            turbulence -3.0

            octaves 2

            lambda 6.0

            ramp_wave

         }      

         normal

         {

            dents , 1.0

            scale  0.25

         }      

         finish

         {

            ambient 0.0

            diffuse 1.0

            brilliance 2.0

            specular 0.45

            roughness 0.1

            reflection 0.1

         }

      }

   }



//  $MRY$: 'orangetex'




#declare _auto_name_no_1_ = 

   texture  // txt_159

   {   

      pigment

      {

         granite

         color_map

         {

            [ 0.0     rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]

            [ 0.72    rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]

            [ 0.72    rgbft <0.7, 0.423, 0.0, 0.0, 0.0> ]

            [ 0.78777  rgbft <1.0, 0.546, 0.0, 0.0, 0.0> ]

            [ 0.91    rgbft <0.944, 0.423, 0.0, 0.0, 0.0> ]

            [ 0.91    rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]

            [ 1.0     rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]

         }

         scale  0.015

      }   

      finish

      {

         ambient 0.2

         diffuse 0.5

      }

   }

   texture  // txt_160

   {   

      pigment

      {

         color rgb <1.0, 0.726, 0.0>

      }   

      normal

      {

         bumps , 0.3

         scale  0.02

      }   

      finish

      {

         ambient 0.1

         diffuse 0.5

         phong 0.25

         phong_size 20.0

      }

   }



#declare orangetex = 

   material  // orangetex

   {   

      texture { _auto_name_no_1_ }

   }



//  $MRY$: 'Rusty_Iron'




#declare Rusty_Iron = 

   material  // Rusty_Iron

   {   

      texture

      {      

         pigment

         {

            image_map

            {

               gif   "D:\ray\solaris\rost-textur\TILE\Mvc-017f.gif"

            }

         }      

         normal

         {

            wrinkles , 1.0

            scale  0.1

         }      

         scale  <10.0, 10.0, 1.0>

      }

   }



//  $MRY$: 'Brass_Valley_1'




#declare Brass_Valley_1 = 

   material  // Brass_Valley_1

   {   

      texture

      {      

         pigment

         {

            granite

            color_map

            {

               [ 0.0     rgbft <0.82, 0.57, 0.46, 0.0, 0.0> ]

               [ 0.3     rgbft <0.82, 0.57, 0.46, 0.0, 0.0> ]

               [ 0.3     rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]

               [ 0.6     rgbft <0.85, 0.85, 0.95, 0.0, 0.0> ]

               [ 0.6     rgbft <0.82, 0.57, 0.46, 0.0, 0.0> ]

               [ 1.0     rgbft <0.85, 0.85, 0.95, 0.0, 0.0> ]

            }

         }      

         finish

         {

            ambient 0.2

            brilliance 6.0

            phong 0.75

            reflection 0.05

         }

      }

   }



//  $MRY$: 'Brass_Valley_1_1'




#declare Brass_Valley_1_1 = 

   material  // Brass_Valley_1_1

   {   

      texture

      {      

         pigment

         {

            granite

            color_map

            {

               [ 0.0     rgbft <0.776033, 0.464968, 0.3281, 0.0, 0.0> ]

               [ 0.3     rgbft <0.776033, 0.464968, 0.3281, 0.0, 0.0> ]

               [ 0.3     rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]

               [ 0.6     rgbft <0.6406, 0.6406, 0.8802, 0.0, 0.0> ]

               [ 0.6     rgbft <0.7552, 0.4152, 0.2656, 0.0, 0.0> ]

               [ 1.0     rgbft <0.67185, 0.67185, 0.890617, 0.0, 0.0> ]

            }

         }      

         finish

         {

            ambient 0.2

            brilliance 6.0

            phong 0.75

            reflection 0.05

         }

      }

   }



//  $MRY$: 'auge'




#declare auge = 

   material  // auge

   {   

      texture

      {      

         pigment

         {

            hexagon

               pigment

               {

                  color rgb <0.0, 0.25098, 0.501961>

               }

               pigment

               {

                  color rgb <0.0, 0.0, 0.627451>

               }

               pigment

               {

                  color rgb <0.501961, 0.501961, 1.0>

               }

            rotate -90*x

            warp

            {

               turbulence <1.0, 1.0, 1.0>

               octaves 2

            }

         }      

         normal

         {

            wrinkles , 0.5

         }      

         finish

         {

            ambient 0.3

            diffuse 0.7

            phong 0.5

            phong_size 10.0

         }

      }   

      scale  0.1

      rotate -90.0 * x

   }



//  $MRY$: 'bump_Gold'




#declare bump_Gold = 

   material  // bump_Gold

   {   

      texture

      {      

         pigment

         {

            leopard

            color_map

            {

               [ 0.0     rgbft <0.984314, 0.580392, 0.023529, 0.0, 0.0> ]

               [ 1.0     rgbft <1.0, 0.501961, 0.0, 0.0, 0.0> ]

            }

            turbulence 2.0

            frequency 10.0

            ramp_wave

         }      

         normal

         {

            bumps , 0.2

            turbulence 1.14

            frequency 4.3

            phase 0.37

            ramp_wave

         }      

         finish

         {

            ambient 0.1

            diffuse 0.8

            reflection 0.19

         }

      }

   }



//  $MRY$: 'black-txt'




#declare blackMtxt = 

   material  // black-txt

   {   

      texture

      {      

         pigment

         {

            color rgb <0.0, 0.0, 0.0>

         }

      }

   }



//  $MRY$: 'haut_1'




#declare haut_1 = 

   material  // haut_1

   {   

      texture

      {      

         pigment

         {

            image_map

            {

               gif   "D:\ray\solaris\rost-textur\TILE\Mvc-014f.gif"

            }

         }      

         normal

         {

            bumps , 0.4

         }

      }

   }



//  $MRY$: 'S_Glass_1'




#declare S_Glass_1 = 

   material  // S_Glass_1

   {   

      texture

      {      

         pigment

         {

            image_map

            {

               gif   "D:\ray\solaris\rost-textur\TILE\Mvc-001f.gif"

            }

         }      

         normal

         {

            bumps , 0.2

            scale  <0.1, 0.1, 5.0>

            rotate -45.0 * x

         }      

         finish

         {

            ambient 0.1

            diffuse 0.2

            phong 1.0

            phong_size 50.0

            specular 0.8

            roughness 0.06

            reflection 0.15

         }

      }   

      interior

      {

         ior 1.1

      }

   }



//  $MRY$: 'blech'




#declare blech = 

   material  // blech

   {   

      texture

      {      

         pigment

         {

            image_map

            {

               gif   "D:\ray\solaris\rost-textur\TILE\Mvc-013f.gif"

               interpolate 2

            }

            scale  3.0

         }

      }

   }



//  $MRY$: 'lis'




#declare lis = 

   material  // lis

   {   

      texture

      {      

         pigment

         {

            image_map

            {

               tga   "D:\ray\solaris\lis.tga"

               once

            }

            scale  <2.0, 2.0, 1.0>

            translate    <-1.0, -1.0, 0.0>

         }

      }

   }



//  $MRY$: 'BELL'




#declare BELL = 

   material  // BELL

   {   

      texture

      {      

         pigment

         {

            color rgb <0.44, 0.0, 0.17>

         }      

         normal

         {

            wrinkles , 0.25

         }      

         finish

         {

            ambient 0.3

            diffuse 0.7

            phong 0.5

            phong_size 10.0

         }

      }

   }



//  $MRY$: 'ki_Gold'




#declare ki_Gold = 

   material  // ki_Gold

   {   

      texture

      {      

         pigment

         {

            color rgb <0.988, 0.584, 0.024>

         }      

         normal

         {

            waves , 0.04

            turbulence 1.14

            frequency 4.3

            phase 0.37

            ramp_wave

         }      

         finish

         {

            ambient 0.1

            diffuse 0.8

            reflection 0.19

         }

      }

   }



//  $MRY$: 'Peel'




#declare Peel = 

   material  // Peel

   {   

      texture

      {      

         pigment

         {

            crackle

            color_map

            {

               [ 0.0     rgbft <0.718733, 0.229167, 0.0, 0.0, 0.0> ]

               [ 0.25    rgbft <0.906233, 0.302067, 0.0, 0.0, 0.0> ]

               [ 0.25    rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]

               [ 0.75    rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]

               [ 0.75    rgbft <1.0, 0.5, 0.0, 0.0, 0.0> ]

               [ 1.0     rgbft <0.562467, 0.281233, 0.0, 0.0, 0.0> ]

            }

            scale  0.3

         }

      }

   }



//  $MRY$: 'spiral'




#declare _auto_name_no_1_ = 

   texture

   {   

      pigment

      {

         image_map

         {

            gif   "D:\ray\solaris\rost-textur\TILE\Mvc-001f.gif"

            map_type 2

            interpolate 2

            filter all 1.0

         }

         scale  <-1,1,1>

         rotate 90*x

      }

   }

   texture

   {   

      pigment

      {

         spiral1 25

         color_map

         {

            [ 0.0     rgbft <1.0, 0.501961, 0.0, 0.0, 0.0> ]

            [ 0.05    rgbft <0.937255, 0.823529, 0.560784, 0.0, 0.0> ]

            [ 0.05    rgbft <1.0, 1.0, 1.0, 1.0, 1.0> ]

            [ 0.989883  rgbft <1.0, 1.0, 1.0, 1.0, 1.0> ]

            [ 0.989883  rgbft <0.937255, 0.823529, 0.560784, 0.0, 0.0> ]

            [ 1.0     rgbft <1.0, 0.501961, 0.0, 0.0, 0.0> ]

         }

         turbulence 0.25

         cubic_wave

      }

   }



#declare spiral = 

   material  // spiral

   {   

      texture { _auto_name_no_1_ }

   }



//  $MRY$: 'spiral_1'




#declare spiral_1 = 

   material  // spiral_1

   {   

      texture

      {      

         pigment

         {

            spiral1 15

            color_map

            {

               [ 0.0     rgbft <1.0, 0.501961, 0.0, 0.0, 0.0> ]

               [ 0.05    rgbft <0.937255, 0.823529, 0.560784, 0.0, 0.0> ]

               [ 0.05    rgbft <1.0, 1.0, 1.0, 0.0, 1.0> ]

               [ 0.989883  rgbft <1.0, 1.0, 1.0, 0.0, 1.0> ]

               [ 0.989883  rgbft <0.937255, 0.823529, 0.560784, 0.0, 0.0> ]

               [ 1.0     rgbft <1.0, 0.501961, 0.0, 0.0, 0.0> ]

            }

            turbulence 0.25

            cubic_wave

         }      

         finish

         {

            ambient 0.8

         }

      }

   }



//  $MRY$: 'RustyFloor_1'




#declare RustyFloor_1 = 

   material  // RustyFloor_1

   {   

      texture

      {      

         pigment

         {

            image_map

            {

               gif   "D:\ray\solaris\rost-textur\TILE\Mvc-009f.gif"

               interpolate 2

            }

         }      

         normal

         {

            bump_map

            {

               gif   "D:\ray\solaris\rost-textur\TILE\bump-009f.gif"

            }

            bump_size 5.0

         }      

         scale  <15.0, 15.0, 1.0>

         rotate    <-30.0, -30.0, -30.0>

      }

   }



//  $MRY$: 'RustyFloor_1_1'




#declare RustyFloor_1_1 = 

   material  // RustyFloor_1_1

   {   

      texture

      {      

         pigment

         {

            image_map

            {

               gif   "D:\ray\solaris\rost-textur\TILE\Mvc-002f.gif"

               interpolate 2

            }

         }      

         normal

         {

            bump_map

            {

               gif   "D:\ray\solaris\rost-textur\TILE\bump-02f.gif"

            }

            bump_size 10.0

         }      

         scale  <15.0, 15.0, 1.0>

         rotate    <-30.0, -30.0, -30.0>

      }

   }



//  $MRY$: 'Rusty_Iron_1'




#declare Rusty_Iron_1 = 

   material  // Rusty_Iron_1

   {   

      texture

      {      

         pigment

         {

            image_map

            {

               gif   "D:\ray\solaris\rost-textur\TILE\Mvc-017f.gif"

            }

         }      

         normal

         {

            bump_map

            {

               gif   "D:\ray\solaris\rost-textur\TILE\bump-017f.gif"

            }

            bump_size 7.0

         }      

         scale  <10.0, 10.0, 1.0>

      }

   }

