// Glenn's POV-Ray Lights File
// created 20-June-96
// last update 3-Sep-99
// copyright 1996-1999 Glenn McCarter

// This file requires the following files to be included first:
// GConstants.inc

//-----------------------------------------------
//        Light Bulbs
//-----------------------------------------------

#macro StdBulb(Watts)
  light_source {
    <0,0,0>
    colour rgb <1, 1, 1>*Watts/100
    looks_like {
      sphere {
        <0,0,0>, 1
        texture {
          pigment { color rgb<1,1,1> }
          finish { ambient .99 diffuse .2 }
        }
      }
    }
  }
#end

#macro FadeBulb(Watts,Distance)
  light_source {
    <0,0,0>
    colour rgb <1, 1, 1>*Watts/100
		fade_distance Distance
		fade_power 1
    looks_like {
      sphere {
        <0,0,0>, 1
        texture {
          pigment { color rgb<1,1,1> }
          finish { ambient .99 diffuse .2 }
        }
      }
    }
  }
#end

#macro Spot(Dir,Deg,Watts) // points straight down
  light_source {
    <0,0,0>
    colour rgb <1, 1, 1>*Watts/100
    spotlight
    point_at Dir
    radius Deg    // degrees fully lit (*2)
    falloff Deg*1.5   // degrees no lighting (*2)
    tightness 1
    looks_like {
      sphere {
        <0,0,0>, .4
        texture {
          pigment { color rgb<1,1,1> }
          finish { ambient .99 diffuse .2 }
        }
      }
    }
  }
#end


//-----------------------------------------------
//        Area Lights
//-----------------------------------------------

#declare AreaSpot40Deg50Watt = // points straight down
  light_source {
    <0,0,0> // center
    colour rgb <.53, .5, .47>
    area_light <4,0,0>, <0,0,4>, 4, 4
    adaptive 1
//    jitter 4
    spotlight
    point_at <0,-10,0>
    radius 24    // degrees fully lit (*2)
    falloff 44   // degrees no lighting (*2)
    tightness 1
    looks_like {
      sphere {
        <0,0,0>, .4
        texture {
          pigment { color rgb<1,1,1> }
          finish { ambient .99 diffuse .2 }
        }
      }
    }
  }

#declare AreaSpot40Deg75Watt = // points straight down
  light_source {
    <0,0,0> // center
    colour rgb <.78, .75, .71>
    area_light <4,0,0>, <0,0,4>, 4, 4
    adaptive 1
//    jitter 4
    spotlight
    point_at <0,-10,0>
    radius 48    // degrees fully lit (*2)
    falloff 70   // degrees no lighting (*2)
    tightness 1
    looks_like {
      sphere {
        <0,0,0>, .4
        texture {
          pigment { color rgb<1,1,1> }
          finish { ambient .99 diffuse .2 }
        }
      }
    }
  }

#declare AreaSpot60Deg75Watt = // points straight down
  light_source {
    <0,0,0> // center
    colour rgb <.78, .75, .71>
    area_light <4,0,0>, <0,0,4>, 4, 4
    adaptive 1
//    jitter 4
    spotlight
    point_at <0,-10,0>
    radius 24    // degrees fully lit (*2)
    falloff 44   // degrees no lighting (*2)
    tightness 1
    looks_like {
      sphere {
        <0,0,0>, .4
        texture {
          pigment { color rgb<1,1,1> }
          finish { ambient .99 diffuse .2 }
        }
      }
    }
  }

#declare Fluor48Tube50Watt = // single tube, 48 points
    light_source {
      <0,0,0>
      color rgb<.48,.51,.55>
      area_light <48,0,0>, <0,0,1>, 24, 2
      adaptive 1
//    jitter 4
      looks_like {
        cylinder {
          <0,0,0>, <48,0,0>, .5
          texture {
            pigment { color rgb<1,1,1> }
            finish { ambient .99 diffuse .2 }
          }
        }
      }
    }
#declare Fluor48Tube35Watt = // single tube, 48 points
    light_source {
      <0,0,0>
      color rgb<.32,.33,.35>
      area_light <48,0,0>, <0,0,1>, 24, 2
      adaptive 1
//    jitter 4
      looks_like {
        cylinder {
          <0,0,0>, <48,0,0>, .5
          texture {
            pigment { color rgb<1,1,1> }
            finish { ambient .99 diffuse .2 }
          }
        }
      }
    }
#declare Fluor4Tube50Watt = // single tube, 4 points
    light_source {
      <0,0,0>
      color rgb<.48,.51,.55>
      area_light <48,0,0>, <0,0,1>, 24, 2
      adaptive 1
//    jitter 4
      looks_like {
        cylinder {
          <0,0,0>, <48,0,0>, .5
          texture {
            pigment { color rgb<1,1,1> }
            finish { ambient .99 diffuse .2 }
          }
        }
      }
    }
#declare Fluor4Tube35Watt = // single tube, 4 points
    light_source {
      <0,0,0>
      color rgb<.32,.33,.35>
      area_light <48,0,0>, <0,0,1>, 24, 2
      adaptive 1
      looks_like {
        cylinder {
          <0,0,0>, <48,0,0>, .5
          texture {
            pigment { color rgb<1,1,1> }
            finish { ambient .99 diffuse .2 }
          }
        }
      }
    }

//-----------------------------------------------
//        Light Fixtures
//-----------------------------------------------

#declare FluorescentLightFixture = // for a single tube
  union {
    object { torus { // inner shield
      4,.1
      texture { pigment { color rgb<1,1,1> }
            finish { ambient .7 diffuse .2 }}
      rotate z*90 scale <250,1,1> translate <24,-1,0>
      }
      clipped_by {plane{-y,1}}
    }
    object { box { // the near inner end
      <-.1,-1,-5>,<.1,5,5>
      texture { pigment { color rgb<1,1,1> }
            finish { ambient .8 diffuse .2 }}
      clipped_by { cylinder { <-2,0,0>,<2,0,0>,3.4}}
      translate <-1,0,0>
      }
    }
    object { box { // the far inner end
      <-.1,-1,-5>,<.1,5,5>
      texture { pigment { color rgb<1,1,1> }
            finish { ambient .8 diffuse .2 }}
      clipped_by { cylinder { <-2,0,0>,<2,0,0>,3.4 }}
      translate <49,0,0>
      }
    }
    object { torus { // outer shield
      4.5,.1
      texture { pigment { color rgb<1,1,1> }
            finish { ambient .2 diffuse .2 }}
      rotate z*90 scale <250,1,1> translate <24,-1,0>
      }
      clipped_by {plane{-y,1}}
    }
    object { box { // the near outer end
      <-.1,-1,-5>,<.1,5,5>
      texture { pigment { color rgb<1,1,1> }
            finish { ambient .2 diffuse .2 }}
      clipped_by { cylinder { <-2,0,0>,<2,0,0>,4 }}
      translate <-1.1,0,0>
      }
    }
    object { box { // the far outer end
      <-.1,-1,-5>,<.1,5,5>
      texture { pigment { color rgb<1,1,1> }
            finish { ambient .2 diffuse .2 }}
      clipped_by { cylinder { <-2,0,0>,<2,0,0>,4 }}
      translate <49.1,0,0>
      }
    }
  }

#declare HangingLightFixture =
   union {
     cone {
       <0,-2,0>,8.5,<0,3,0>,2
       open
       texture { pigment { color rgb<1,1,1> }
          finish { ambient .5 diffuse .2 }}
     }
     cone {
       <0,-2,0>,8.49,<0,2.98,0>,2
       open
       texture { pigment { color rgb<1,1,1> }
          finish { ambient .99 diffuse .2 }}
     }
   }

