//-------------------------------------------------
//materials list
//This file has been created by PoseRay v2.6.6.202 - Object to POV/Moray Converter.
//By FlyerX
//email: flyer_2000@excite.com
//web: http://user.txcyber.com/~sgalls/
//-------------------------------------------------
//POV-Ray files linked to this file
//Scene file: C:\Documents and Settings\ziotom\Documenti\PovRay\Screw\Poser\girl.pov
//Mesh file: C:\Documents and Settings\ziotom\Documenti\PovRay\Screw\Poser\girl.inc
//-------------------------------------------------
//Original files used to create these files
//Object file: C:\Documents and Settings\ziotom\Documenti\PovRay\Screw\Poser\girl.obj
//Material file: C:\Documents and Settings\ziotom\Documenti\PovRay\Screw\Poser\girl.mtl
//-------------------------------------------------
 
//POV-Ray 3.5 or higher required for this file
#version 3.5;
 
//Texture and Bump map definitions =================
#declare p_map1=pigment {image_map{jpeg "P4 woman texture.JPG" interpolate 2 transmit all 0 filter all 0.8}  }
#declare p_map2=normal {bump_map{jpeg "P4 woman bump.JPG" bump_size 1 interpolate 2 }}
#declare p_map3=pigment {image_map{jpeg "P4 woman texture.JPG" interpolate 2 transmit all 0 filter all 0}  }
#declare p_map4=normal {bump_map{jpeg "leather_WhiteAged.jpg" bump_size 3 interpolate 2 }}
#declare p_map5=pigment {image_map{jpeg "leather_BrownAged.jpg" interpolate 2 transmit all 0 filter all 0.8}  }
#declare p_map6=normal {bump_map{jpeg "leather_BrownAged.jpg" bump_size 5 interpolate 2 }}
#declare p_map7=pigment {image_map{jpeg "Nude Woman Texture.JPG" interpolate 2 transmit all 0 filter all 0.8}  }
 
//Material definitions =============================
#declare skin_1= 
texture {pigment {color rgb <0.984314,0.772549,0.698039> transmit 0} //color
        }
texture {pigment{p_map1} //image map
         normal{p_map2} //bump map
         //finish {phong 0.047059 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare nipple_1= 
texture {pigment {color rgb <0.870588,0.643137,0.556863> transmit 0} //color
        }
texture {pigment{p_map1} //image map
         //finish {phong 0.128105 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare lips_1= 
texture {pigment {color rgb <0.909804,0.670588,0.592157> transmit 0} //color
        }
texture {pigment{p_map1} //image map
         //finish {phong 0.143791 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare eyeBrow_1= 
texture {pigment {color rgb <0.882353,0.65098,0.568627> transmit 0} //color
        }
texture {pigment{p_map1} //image map
         //finish {phong 0.133333 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare innerMouth_1= 
texture {pigment {color rgb <0.231373,0.156863,0.137255> transmit 0} //color
        }
texture {pigment{p_map1} //image map
         //finish {phong 0.027451 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare tongue_1= 
texture {pigment {color rgb <0.478431,0.145098,0.090196> transmit 0} //color
        }
texture {pigment{p_map1} //image map
         //finish {phong 0.227451 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare teeth_1= 
texture {pigment {color rgb <0.87451,1,0.956863> transmit 0} //color
        }
texture {pigment{p_map1} //image map
         //finish {phong 0.332026 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare lashes_1= 
texture {pigment {color rgb <0.964706,0.745098,0.670588> transmit 0} //color
        }
texture {pigment{p_map1} //image map
         //finish {phong 0.164706 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare pupil_1= 
texture {pigment {color rgb <0,0,0> transmit 0} //color
        }
texture {pigment{p_map1} //image map
         //finish {phong 0.362092 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare iris_1= 
texture {pigment {color rgb <0,0.552941,0.501961> transmit 0} //color
        }
texture {pigment{p_map1} //image map
         //finish {phong 0.542484 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare eyeball_1= 
texture {pigment {color rgb <1,1,1> transmit 0} //color
        }
texture {pigment{p_map3} //image map
         //finish {phong 0.117647 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare fingerNails_1= 
texture {pigment {color rgb <0.792157,0.521569,0.490196> transmit 0} //color
        }
texture {pigment{p_map1} //image map
         //finish {phong 0.364706 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare toenail_1= 
texture {pigment {color rgb <0.8,0.545098,0.498039> transmit 0} //color
        }
texture {pigment{p_map1} //image map
         //finish {phong 0.532026 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare Preview_1= 
texture {pigment {color rgb <0.0694118,0.0341176,0.0298039> transmit 0} //color
         //finish {phong 0.048366 phong_size 100 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare band_1= 
texture {pigment {color rgb <0.52549,0.070588,0> transmit 0} //color
         //finish {phong 0.058824 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare Transparent_1= 
texture {pigment {color rgb <0,0,0> transmit 1} //color
         //finish {phong 0 phong_size 100 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare button_1= 
texture {pigment {color rgb <0.8,0.8,0.8> transmit 0} //color
         //finish {phong 0.6 phong_size 10 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare default_1= 
texture {pigment {color rgb <0.8,0.8,0.8> transmit 0} //color
         //finish {phong 0.6 phong_size 10 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare shirt_1= 
texture {pigment {color rgb <0.8,0.8,0.8> transmit 0} //color
         normal{p_map4} //bump map
         //finish {phong 0.6 phong_size 10 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare material_1_1= 
texture {pigment {color rgb <0.6,0.6,0.6> transmit 0} //color
         //finish {phong 0.4 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare default_2= 
texture {pigment {color rgb <0.835294,0.545098,0.517647> transmit 0} //color
         //finish {phong 0.069281 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare dress_2= 
texture {pigment {color rgb <0.85098,0.85098,0.85098> transmit 0} //color
         normal{p_map4} //bump map
         //finish {phong 0.243137 phong_size 86 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare skirt_2= 
texture {pigment {color rgb <0.368627,0.368627,0.368627> transmit 0} //color
        }
texture {pigment{p_map5} //image map
         normal{p_map6} //bump map
         //finish {phong 0.247059 phong_size 100 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare material_2= 
texture {pigment {color rgb <0.321569,0.023529,0.513725> transmit 0} //color
         //finish {phong 0.113725 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare Transparent_2= 
texture {pigment {color rgb <0,0,0> transmit 1} //color
         //finish {phong 0 phong_size 100 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare skin_2= 
texture {pigment {color rgb <0.321569,0.023529,0.513725> transmit 0} //color
         //finish {phong 0.113725 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare button_3= 
texture {pigment {color rgb <0.976471,0.952941,0.988235> transmit 0} //color
         //finish {phong 0.057516 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare default_3= 
texture {pigment {color rgb <0.984314,0.984314,0.466667> transmit 0} //color
        }
texture {pigment{p_map7} //image map
         //finish {phong 0.047059 phong_size 79 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare shirt_3= 
texture {pigment {color rgb <0.933333,0.933333,0.933333> transmit 0} //color
         normal{p_map4} //bump map
         //finish {phong 0.035294 phong_size 83 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare skin_3= 
texture {pigment {color rgb <0.486275,0.65098,0.65098> transmit 0} //color
        }
texture {pigment{p_map7} //image map
         //finish {phong 0.637908 phong_size 30 ambient rgb <0,0,0> reflection{0 metallic}}
         }
//================================================== 
#declare CandleStick_1 =
texture
{
    pigment 
    { 
        granite
        color_map
        {
            [0.4 color rgb <0.50, 0.50, 0.0> * 0.7]
            [0.7 color rgb <0.40, 0.40, 0.0> * 0.7]
            [1.0 color rgb <0.35, 0.35, 0.1> * 0.7]
        }
    }
    
    finish 
    { 
        specular 0.8
        roughness 0.02
        reflection
        { 
            0.4 
            metallic 
        } 
    }
}

#declare Candle_1 =
texture
{
    pigment { color rgb <0.8, 0.8, 0.75> }
}

#declare CandleTop_1 =
texture
{
    pigment 
    { 
        gradient y
        color_map
        {
            [0.50 color rgb 1 * 2]
            [0.60 color rgb <0.7, 0.7, 0.2>]
            [0.70 color rgb 0]
        }
        
        scale 0.4
    }
}
