# The Android emulator's GLES translator rejects the instanced vertex attribute
# arrays of the LOD culled draws and then keeps whatever attribute state it had
# ("a vertex attribute index out of boundary is detected. Skipping corresponding
# vertex attribute", allocedBufferSize 240 against wantedEnd 256 and 1856), so
# the instances are not drawn where the thresholds put them. The two rows
# without culling render correctly, so this is not about the culling itself.
[lod]
android
