/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

Copyright (c) 2006-2022, assimp team


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  following disclaimer.

* Redistributions in binary form must reproduce the above
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* Neither the name of the assimp team, nor the names of its
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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*/

/** @file Defines a post processing step to reorder faces for
 better cache locality*/
#ifndef AI_IMPROVECACHELOCALITY_H_INC
#define AI_IMPROVECACHELOCALITY_H_INC

#include "Common/BaseProcess.h"

#include <assimp/types.h>

struct aiMesh;

namespace Assimp {

// ---------------------------------------------------------------------------
/** The ImproveCacheLocalityProcess reorders all faces for improved vertex
 *  cache locality. It tries to arrange all faces to fans and to render
 *  faces which share vertices directly one after the other.
 *
 *  @note This step expects triagulated input data.
 */
class ImproveCacheLocalityProcess : public BaseProcess {
public:
    // -------------------------------------------------------------------
    /// The default class constructor / destructor.
    ImproveCacheLocalityProcess();
    ~ImproveCacheLocalityProcess() override = default;

    // -------------------------------------------------------------------
    // Check whether the pp step is active
    bool IsActive( unsigned int pFlags) const override;

    // -------------------------------------------------------------------
    // Executes the pp step on a given scene
    void Execute( aiScene* pScene) override;

    // -------------------------------------------------------------------
    // Configures the pp step
    void SetupProperties(const Importer* pImp) override;

protected:
    // -------------------------------------------------------------------
    /** Executes the postprocessing step on the given mesh
     * @param pMesh The mesh to process.
     * @param meshNum Index of the mesh to process
     */
    ai_real ProcessMesh( aiMesh* pMesh, unsigned int meshNum);

private:
    //! Configuration parameter: specifies the size of the cache to
    //! optimize the vertex data for.
    unsigned int mConfigCacheDepth;
};

} // end of namespace Assimp

#endif // AI_IMPROVECACHELOCALITY_H_INC
