Qt Quick 3D - Sub-mesh Example | Qt Quick 3D 6.5.3
Description: Demonstrates how assign materials to sub-meshes.

- Qt 6.5
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Sub-mesh Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Sub-mesh Example

     // Copyright (C) 2020 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     import QtQuick
     import QtQuick3D

     Window {
         id: window
         width: 640
         height: 640
         visible: true
         title: "Sub-mesh example"

         View3D {
             id: view
             anchors.fill: parent
             camera: camera
             visible: true

             PerspectiveCamera {
                 id: camera
                 z: 20
             }

             DistortedCube {
                 x: 4
                 scale: Qt.vector3d(2, 2, 2)

                 SequentialAnimation on eulerRotation {
                     loops: Animation.Infinite
                     PropertyAnimation {
                         duration: 5000
                         from: Qt.vector3d(0, 0, 0)
                         to: Qt.vector3d(360, 0, 360)
                     }
                 }
             }

             DistortedCube {
                 x: -4
                 scale: Qt.vector3d(2, 2, 2)
                 materials: [ PrincipledMaterial {
                     baseColor: "red"
                     lighting: PrincipledMaterial.NoLighting
                 },
                 PrincipledMaterial {
                                 baseColor: "green"
                                 lighting: PrincipledMaterial.NoLighting
                             } ]
                 SequentialAnimation on eulerRotation {
                     loops: Animation.Infinite
                     PropertyAnimation {
                         duration: 5000
                         from: Qt.vector3d(0, 0, 0)
                         to: Qt.vector3d(360, 0, 360)
                     }
                 }
             }
         }
     }