openscenegraph
osgSim::LightPointSystem Class Reference

#include <LightPointSystem>

Inheritance diagram for osgSim::LightPointSystem:
osg::Object osg::Referenced

Public Types

enum  AnimationState { ANIMATION_ON , ANIMATION_OFF , ANIMATION_RANDOM }
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }

Public Member Functions

 LightPointSystem ()
 LightPointSystem (const LightPointSystem &lps, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgSim, LightPointSystem)
void setIntensity (float intensity)
float getIntensity () const
void setAnimationState (LightPointSystem::AnimationState state)
LightPointSystem::AnimationState getAnimationState () const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const =0
virtual Object * clone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
std::string getCompoundClassName () const
virtual Node * asNode ()
virtual const Node * asNode () const
virtual NodeVisitor * asNodeVisitor ()
virtual const NodeVisitor * asNodeVisitor () const
virtual StateSet * asStateSet ()
virtual const StateSet * asStateSet () const
virtual StateAttribute * asStateAttribute ()
virtual const StateAttribute * asStateAttribute () const
virtual Uniform * asUniform ()
virtual const Uniform * asUniform () const
virtual Camera * asCamera ()
virtual const Camera * asCamera () const
virtual Drawable * asDrawable ()
virtual const Drawable * asDrawable () const
virtual Callback * asCallback ()
virtual const Callback * asCallback () const
virtual CallbackObject * asCallbackObject ()
virtual const CallbackObject * asCallbackObject () const
virtual UserDataContainer * asUserDataContainer ()
virtual const UserDataContainer * asUserDataContainer () const
virtual ValueObject * asValueObject ()
virtual const ValueObject * asValueObject () const
virtual Image * asImage ()
virtual const Image * asImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

 ~LightPointSystem ()
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

float _intensity
AnimationState _animationState
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()

Member Enumeration Documentation

◆ AnimationState

Enumerator
ANIMATION_ON 
ANIMATION_OFF 
ANIMATION_RANDOM 

Constructor & Destructor Documentation

◆ LightPointSystem() [1/2]

osgSim::LightPointSystem::LightPointSystem ( )
inline

◆ LightPointSystem() [2/2]

osgSim::LightPointSystem::LightPointSystem ( const LightPointSystem & lps,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )
inline

Copy constructor using CopyOp to manage deep vs shallow copy.

References _animationState, _intensity, LightPointSystem(), osg::Object::Object(), and osg::CopyOp::SHALLOW_COPY.

◆ ~LightPointSystem()

osgSim::LightPointSystem::~LightPointSystem ( )
inlineprotected

Member Function Documentation

◆ getAnimationState()

LightPointSystem::AnimationState osgSim::LightPointSystem::getAnimationState ( ) const
inline

References _animationState.

◆ getIntensity()

float osgSim::LightPointSystem::getIntensity ( ) const
inline

References _intensity.

◆ META_Object()

osgSim::LightPointSystem::META_Object ( osgSim ,
LightPointSystem  )

References LightPointSystem().

◆ setAnimationState()

void osgSim::LightPointSystem::setAnimationState ( LightPointSystem::AnimationState state)
inline

References _animationState.

◆ setIntensity()

void osgSim::LightPointSystem::setIntensity ( float intensity)
inline

References _intensity.

Member Data Documentation

◆ _animationState

AnimationState osgSim::LightPointSystem::_animationState
protected

◆ _intensity

float osgSim::LightPointSystem::_intensity
protected

The documentation for this class was generated from the following file: