# game.libretro.parallel_n64 language file
# Addon Name: game.libretro.parallel_n64
# Addon id: game.libretro.parallel_n64
# Addon Provider: libretro
msgid ""
msgstr ""
"Project-Id-Version: game.libretro.parallel_n64\n"
"Report-Msgid-Bugs-To: translations@kodi.tv\n"
"POT-Creation-Date: 2019-01-30 20:21i\n"
"PO-Revision-Date: 2023-05-19 11:42+0000\n"
"Last-Translator: Kai Sommerfeld <ksooo@users.noreply.kodi.weblate.cloud>\n"
"Language-Team: German <https://kodi.weblate.cloud/projects/kodi-add-ons-game/game-libretro-parallel_n64/de_de/>\n"
"Language: de_de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.17\n"

msgctxt "Addon Summary"
msgid "Nintendo - Nintendo 64 (ParaLLEl N64)"
msgstr ""

msgctxt "Addon Description"
msgid "ParaLLEl N64 is an optimized/rewritten Nintendo 64 emulator based on Mupen64 Plus. It was made specifically for Libretro."
msgstr "ParaLLEl N64 ist ein optimierter/umgeschriebener Nintendo-64-Emulator, der auf Mupen64 Plus basiert. Er wurde speziell für Libretro entwickelt."

msgctxt "#30000"
msgid "Settings"
msgstr "Einstellungen"

msgctxt "#30001"
msgid "CPU Core"
msgstr "CPU-Kern"

msgctxt "#30002"
msgid "Graphics accuracy"
msgstr "Grafikgenauigkeit"

msgctxt "#30003"
msgid "LLE RSP Plugin"
msgstr "LLE-RSP-Plugin"

msgctxt "#30004"
msgid "Dithering"
msgstr "Dithering"

msgctxt "#30005"
msgid "(Angrylion) VI Overlay"
msgstr "(Angrylion) VI-Overlay"

msgctxt "#30006"
msgid "(Angrylion) Multi-threading"
msgstr "(Angrylion) Multithreading"

msgctxt "#30007"
msgid "(Angrylion) Hide overscan"
msgstr "(Angrylion) Overscan verbergen"

msgctxt "#30008"
msgid "(Angrylion) Thread sync level"
msgstr "(Angrylion) Thread-Synchronisationslevel"

msgctxt "#30009"
msgid "4:3 Resolution (restart)"
msgstr "4:3-Auflösung (Neustart erforderlich)"

msgctxt "#30010"
msgid "16:9 Resolution"
msgstr "16:9-Auflösung"

msgctxt "#30011"
msgid "Aspect Ratio"
msgstr "Seitenverhältnis"

msgctxt "#30012"
msgid "Bilinear filtering mode"
msgstr "Bilinearer Filterungsmodus"

msgctxt "#30013"
msgid "MSAA level"
msgstr "MSAA-Level"

msgctxt "#30014"
msgid "FXAA"
msgstr "FXAA"

msgctxt "#30015"
msgid "Frame Duplication"
msgstr "Frameverdoppelung"

msgctxt "#30016"
msgid "Framerate"
msgstr "Framerate"

msgctxt "#30017"
msgid "VI Refresh (Overclock)"
msgstr "VI-Aktualisierung (Übertaktung)"

msgctxt "#30018"
msgid "Noise Emulation"
msgstr "Rausch-Emulation"

msgctxt "#30019"
msgid "Framebuffer Emulation"
msgstr "Framebuffer-Emulation"

msgctxt "#30020"
msgid "LOD Emulation"
msgstr "LOD-Emulation"

msgctxt "#30021"
msgid "Color buffer to RDRAM"
msgstr ""

msgctxt "#30022"
msgid "Depth buffer to RDRAM"
msgstr ""

msgctxt "#30023"
msgid "Background Mode"
msgstr ""

msgctxt "#30024"
msgid "Hardware per-pixel lighting"
msgstr ""

msgctxt "#30025"
msgid "Continuous texrect coords"
msgstr ""

msgctxt "#30026"
msgid "Native res. 2D texrects"
msgstr ""

msgctxt "#30027"
msgid "Less accurate blending mode"
msgstr ""

msgctxt "#30028"
msgid "GPU shader depth write"
msgstr ""

msgctxt "#30029"
msgid "N64 Depth Compare"
msgstr ""

msgctxt "#30030"
msgid "Cache GPU Shaders"
msgstr ""

msgctxt "#30031"
msgid "Cache Textures"
msgstr ""

msgctxt "#30032"
msgid "Overscan"
msgstr ""

msgctxt "#30033"
msgid "Overscan Offset (Top)"
msgstr ""

msgctxt "#30034"
msgid "Overscan Offset (Left)"
msgstr ""

msgctxt "#30035"
msgid "Overscan Offset (Right)"
msgstr ""

msgctxt "#30036"
msgid "Overscan Offset (Bottom)"
msgstr ""

msgctxt "#30037"
msgid "Max texture cache size"
msgstr ""

msgctxt "#30038"
msgid "Texture filter"
msgstr ""

msgctxt "#30039"
msgid "Texture Enhancement"
msgstr ""

msgctxt "#30040"
msgid "Filter background textures"
msgstr ""

msgctxt "#30041"
msgid "Use High-Res textures"
msgstr ""

msgctxt "#30042"
msgid "Use High-Res Texture Cache Compression"
msgstr ""

msgctxt "#30043"
msgid "Use High-Res Full Alpha Channel"
msgstr ""

msgctxt "#30044"
msgid "Use enhanced Texture Storage"
msgstr ""

msgctxt "#30045"
msgid "Use enhanced Hi-Res Storage"
msgstr ""

msgctxt "#30046"
msgid "Framerate"
msgstr ""

msgctxt "#30047"
msgid "VI Refresh (Overclock)"
msgstr ""

msgctxt "#30048"
msgid "Analog Deadzone (percent)"
msgstr ""

msgctxt "#30049"
msgid "Analog Sensitivity (percent)"
msgstr ""

msgctxt "#30050"
msgid "Player 1 Pak"
msgstr ""

msgctxt "#30051"
msgid "Player 2 Pak"
msgstr ""

msgctxt "#30052"
msgid "Player 3 Pak"
msgstr ""

msgctxt "#30053"
msgid "Player 4 Pak"
msgstr ""

msgctxt "#30054"
msgid "Count Per Op"
msgstr ""

#~ msgctxt "#30002"
#~ msgid "Audio Buffer Size (restart)"
#~ msgstr "Audiopuffergröße (Neustart erforderlich)"

#~ msgctxt "#30003"
#~ msgid "Analog Deadzone (percent)"
#~ msgstr "Analoge Deadzone (Prozent)"

#~ msgctxt "#30004"
#~ msgid "Analog Sensitivity (percent)"
#~ msgstr "Analoge Empfindlichkeit (Prozent)"

#~ msgctxt "#30005"
#~ msgid "Player 1 Pak"
#~ msgstr "Spieler 1 Pak"

#~ msgctxt "#30006"
#~ msgid "Player 2 Pak"
#~ msgstr "Spieler 2 Pak"

#~ msgctxt "#30007"
#~ msgid "Player 3 Pak"
#~ msgstr "Spieler 3 Pak"

#~ msgctxt "#30008"
#~ msgid "Player 4 Pak"
#~ msgstr "Spieler 4 Pak"

#~ msgctxt "#30009"
#~ msgid "Enable Expansion Pak RAM"
#~ msgstr "Expansion Pak RAM aktivieren"

#~ msgctxt "#30010"
#~ msgid "GFX Accuracy (restart)"
#~ msgstr "GFX-Genauigkeit (Neustart erforderlich)"

#~ msgctxt "#30011"
#~ msgid "Send audio lists to HLE RSP"
#~ msgstr "Audiolisten an HLE-RSP senden"

#~ msgctxt "#30012"
#~ msgid "GFX Plugin"
#~ msgstr "GFX-Plugin"

#~ msgctxt "#30013"
#~ msgid "RSP Plugin"
#~ msgstr "RSP-Plugin"

#~ msgctxt "#30014"
#~ msgid "Resolution (restart)"
#~ msgstr "Auflösung (Neustart erforderlich)"

#~ msgctxt "#30015"
#~ msgid "Aspect ratio hint (reinit)"
#~ msgstr "Seitenverhältnishinweis (Reinit)"

#~ msgctxt "#30016"
#~ msgid "(Glide64) Texture Filtering"
#~ msgstr "(Glide64) Texturfilterung"

#~ msgctxt "#30017"
#~ msgid "(Angrylion) Dithering"
#~ msgstr "(Angrylion) Dithering"

#~ msgctxt "#30018"
#~ msgid "(Glide64) Polygon Offset Factor"
#~ msgstr "(Glide64) Polygoner Offsetfaktor"

#~ msgctxt "#30019"
#~ msgid "(Glide64) Polygon Offset Units"
#~ msgstr "(Glide64) Polygone Offseteinheiten"

#~ msgctxt "#30020"
#~ msgid "(Angrylion) VI Overlay"
#~ msgstr "(Angrylion) VI-Overlay"

#~ msgctxt "#30021"
#~ msgid "(Angrylion) Thread sync level"
#~ msgstr "(Angrylion) Thread-Synchronisationslevel"

#~ msgctxt "#30022"
#~ msgid "(Angrylion) Multi-threading"
#~ msgstr "(Angrylion) Multithreading"

#~ msgctxt "#30023"
#~ msgid "(Angrylion) Hide overscan"
#~ msgstr "(Angrylion) Overscan verbergen"

#~ msgctxt "#30024"
#~ msgid "VI Refresh (Overclock)"
#~ msgstr "VI-Aktualisierung (Übertaktung)"

#~ msgctxt "#30025"
#~ msgid "Buffer Swap"
#~ msgstr "Puffertausch"

#~ msgctxt "#30026"
#~ msgid "Framerate (restart)"
#~ msgstr "Framerate (Neustart erforderlich)"

#~ msgctxt "#30027"
#~ msgid "Independent C-button Controls"
#~ msgstr "Unabhängige C-Tasten-Steuerung"

#~ msgctxt "#30028"
#~ msgid "(Glide64) Vertex cache VBO (restart)"
#~ msgstr "(Glide64) Vertex-Cache VBO (Neustart erforderlich)"

#~ msgctxt "#30029"
#~ msgid "Boot Device"
#~ msgstr "Bootgerät"

#~ msgctxt "#30030"
#~ msgid "64DD Hardware"
#~ msgstr "64DD-Hardware"
