MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.994
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=1.000
fWaveScale=1.000
fWaveSmoothing=0.900
fWaveParam=0.750
fModWaveAlphaStart=0.500
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=0.99983
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00001
dy=0.00001
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=1.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.005
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.875
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x = x + 1.5*sin(time*0.46);
shape_0_per_frame2=r = r + 1*sin(time*1.13);
shape_0_per_frame3=g = g + 1*sin(time*1.23);
shape_0_per_frame4=b = b + 1*sin(time*1.33);
shape_0_per_frame5=r2 = r2 + 1*cos(time*1.13);
shape_0_per_frame6=g2 = g2 + 1*cos(time*1.23);
shape_0_per_frame7=b2 = b2 + 1*cos(time*1.33);
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.750
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=x = x + 2*cos(time*0.37);
shape_1_per_frame2=r = r + 1*cos(time*2.26);
shape_1_per_frame3=g = g + 1*cos(time*2.46);
shape_1_per_frame4=b = b + 1*cos(time*2.66);
shape_1_per_frame5=r2 = r2 + 1*tan(time*2.26);
shape_1_per_frame6=g2 = g2 + 1*tan(time*2.46);
shape_1_per_frame7=b2 = b2 + 1*tan(time*2.66);
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.625
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=x = x + 1.25*tan(time*0.33);
shape_2_per_frame2=r = r + 1*tan(time*3.39);
shape_2_per_frame3=g = g + 1*tan(time*3.69);
shape_2_per_frame4=b = b + 1*tan(time*3.99);
shape_2_per_frame5=r2 = r2 + 1*sin(time*3.39);
shape_2_per_frame6=g2 = g2 + 1*sin(time*3.69);
shape_2_per_frame7=b2 = b2 + 1*sin(time*3.99);
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.09950
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=x = x + 1.75*sin(time*0.57);
shape_3_per_frame2=r = r + 1*sin(time*0.565);
shape_3_per_frame3=g = g + 1*cos(time*0.615);
shape_3_per_frame4=b = b + 1*tan(time*0.665);
shape_3_per_frame5=r2 = r2 + 1*cos(time*0.565);
shape_3_per_frame6=g2 = g2 + 1*tan(time*0.615);
shape_3_per_frame7=b2 = b2 + 1*sin(time*0.665);
per_frame_1=wave_r = 0.5 + 0.5*sin(6*time);
per_frame_2=wave_g = 0.5 + 0.5*sin(4.1*time);
per_frame_3=wave_b = -1 + (1-wave_r + 1-wave_g);
per_frame_4=warp = 0;
per_frame_5=ib_r = ib_r + 1*bass;
per_frame_6=ib_g = ib_g + 1*mid;
per_frame_7=ib_b = ib_b + 1*treb;
per_pixel_1=zoom = zoom + 0.05*sin(time*0.18);
per_pixel_2=rot = rot + 0.025*sin(time*0.25);
per_pixel_3=dx = dx + 0.0025*sin(time*0.68);
per_pixel_4=dy = dy + 0.0025*cos(time*0.75);
warp_1=`shader_body
warp_2=`{ret=GetPixel(uv);
warp_3=`float2 mo=uv-uv_orig;
warp_4=`ret=GetPixel(uv_orig+mo*lum(ret));
warp_5=`ret=ret*0.99-0.002;
warp_6=`}
comp_1=`float z;
comp_2=`float3 ret1, neu, mus;
comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1;
comp_4=`shader_body
comp_5=`{
comp_6=`float2 uv2;
comp_7=`//uv = (uv-0.5) * aspect.xy + .5;    
comp_8=`dz = 0;
comp_9=`
comp_10=`float2 hor = float2(texsize.z,0);
comp_11=`float2 ver = float2(0,texsize.w);
comp_12=`
comp_13=`float dist = 1;
comp_14=`float inten = 1;
comp_15=`ret1 = 0;
comp_16=`float anz = 1;
comp_17=`float n = 0;
comp_18=`uv4 = (uv);
comp_19=`    dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor));
comp_20=`    dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver));
comp_21=`
comp_22=`
comp_23=`mus = .5*GetPixel(uv4-0*dz)-0*dz.x;
comp_24=`
comp_25=`uv2 = uv-.5;
comp_26=`while (n <= anz) {
comp_27=`    dist = 1-frac(1.0/anz*n-.1); //evtl sqrt !;
comp_28=`
comp_29=`    inten =  sqrt(dist)*(1-dist*dist)*4;
comp_30=`
comp_31=`    uv3 = q27*2*uv2*dist + float2 (time/8,0);
comp_32=`    uv3 = frac(uv3);
comp_33=`    uv3 *= aspect.yx;
comp_34=`    uv3 = .1 * cos(22*uv3) + 18 *dz ;
comp_35=`    neu = saturate(.02/length(uv3));
comp_36=`    neu = dist*neu + (1-dist)*lum(neu)* .5*(1+roam_cos);
comp_37=`    ret1 = max(ret1,neu*inten);
comp_38=`n++;
comp_39=`}
comp_40=`
comp_41=`ret = ret1  +  saturate(8*mus*(.2+ret1)) ;
comp_42=`}
