MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000
fGammaAdj=1.000
fDecay=0.985
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000
fWaveScale=3.545
fWaveSmoothing=0.500
fWaveParam=-0.500
fModWaveAlphaStart=0.500
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=0.99983
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00001
dy=0.00001
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.500
ob_size=0.250
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.010
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.370
shapecode_0_y=0.500
shapecode_0_rad=100.00000
shapecode_0_ang=3.64425
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=0.030
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=t1 = rand(100)*0.01;
shape_0_init2=t2 = rand(100)*0.01;
shape_0_per_frame1=// Loadus & Geiss custom shape design
shape_0_per_frame2=
shape_0_per_frame3=ang = time*(0.3 + 0.1*t1);
shape_0_per_frame4=rad = rad * (0.9 + 0.2*t2);
shape_0_per_frame5=r = min(1,max(0,r + 0.2*sin(time*0.417 + 1)));
shape_0_per_frame6=g = min(1,max(0,g + 0.2*sin(time*0.391 + 2)));
shape_0_per_frame7=b = min(1,max(0,b + 0.2*sin(time*0.432 + 4)));
shape_0_per_frame8=
shape_0_per_frame9=
shape_0_per_frame10=r2 = min(1,max(0,r2 + 0.2*sin(time*0.657 + 3)));
shape_0_per_frame11=g2 = min(1,max(0,g2 + 0.2*sin(time*0.737 + 5)));
shape_0_per_frame12=b2 = min(1,max(0,b2 + 0.2*sin(time*0.884 + 6)));
shapecode_1_enabled=1
shapecode_1_sides=50
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.370
shapecode_1_y=0.500
shapecode_1_rad=0.70653
shapecode_1_ang=3.64425
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.800
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=t1 = rand(100)*0.01;
shape_1_init2=t2 = rand(100)*0.01;
shape_1_per_frame1=// Loadus & Geiss custom shape design
shape_1_per_frame2=x = x + 0.05*sin(time*1.05+3);
shape_1_per_frame3=y = y + 0.03*sin(time*1.29+1);
shape_1_per_frame4=ang = time*(0.1 + 0.1*t1);
shape_1_per_frame5=rad = rad * (0.9 + 0.2*t2);
shape_1_per_frame6=//r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
shape_1_per_frame7=//g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
shape_1_per_frame8=//b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
shape_1_per_frame9=//r = q3;
shape_1_per_frame10=//g = q2;
shape_1_per_frame11=//b = q1;
shape_1_per_frame12=//r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_1_per_frame13=//g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_1_per_frame14=//b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shapecode_2_enabled=1
shapecode_2_sides=50
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.670
shapecode_2_y=0.430
shapecode_2_rad=0.70653
shapecode_2_ang=4.20974
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=0.600
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=t1 = rand(100)*0.01;
shape_2_init2=t2 = rand(100)*0.01;
shape_2_per_frame1=// Loadus & Geiss custom shape design
shape_2_per_frame2=x = x + 0.05*sin(time*0.17);
shape_2_per_frame3=y = y + 0.03*sin(time*0.83);
shape_2_per_frame4=ang = time*(0.2 + 0.1*t1);
shape_2_per_frame5=rad = rad * (0.9 + 0.2*t2);
shape_2_per_frame6=//r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
shape_2_per_frame7=//g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
shape_2_per_frame8=//b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
shape_2_per_frame9=r = q2;
shape_2_per_frame10=g = q1;
shape_2_per_frame11=b = q3;
shape_2_per_frame12=
shape_2_per_frame13=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_2_per_frame14=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_2_per_frame15=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.59123
shapecode_3_ang=0.00000
shapecode_3_tex_ang=1.25664
shapecode_3_tex_zoom=1.07408
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=0.500
shapecode_3_g2=0.500
shapecode_3_b2=0.500
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=// Loadus & Geiss custom shape design
shape_3_per_frame2=
shape_3_per_frame3=x = x + 0.2*sin(time*0.25);
shape_3_per_frame4=y = y + 0.1*sin(time*0.5+2);
shape_3_per_frame5=r = q2;
shape_3_per_frame6=g = q3;
shape_3_per_frame7=b = q1;
per_frame_1=wave_r = 0.5 + 0.5*sin(6*time);
per_frame_2=wave_g = 0.5 + 0.5*sin(4.1*time);
per_frame_3=wave_b = -1 + (1-wave_r + 1-wave_g);
per_frame_4=warp = 0;
per_frame_5=ob_r = ob_r + 1*sin(time*0.565);
per_frame_6=ob_g = ob_g + 1*sin(time*0.615);
per_frame_7=ob_b = ob_b + 1*sin(time*0.665);
per_frame_8=ib_r = ib_r + 1*cos(time*1.13);
per_frame_9=ib_g = ib_g + 1*cos(time*1.23);
per_frame_10=ib_b = ib_b + 1*cos(time*1.33);
per_pixel_1=zoom = zoom + 0.05;
per_pixel_2=rot = rot + 0.5*sin(fps*85&time*0.85);
per_pixel_3=rot = rot + 0.125*sin(time);
warp_1=`sampler sampler_smalltiled_ensign_meat;
warp_2=`float4 texsize_smalltiled_ensign_meat;
warp_3=`
warp_4=`shader_body
warp_5=`{
warp_6=`    // sample previous frame
warp_7=`    ret = tex2D( sampler_fc_main, uv ).xyz;
warp_8=`
warp_9=`    // this creates an endless texture zoom:
warp_10=`    {  // the { } block creates a local, temporary scope for any new variables
warp_11=`     float t = frac(time*0.5);
warp_12=`     float zoom1 = pow(0.5, t);
warp_13=`     float zoom2 = zoom1*2;
warp_14=`     float2 uv1 = (uv-0.5) * zoom1 + 0.5;
warp_15=`     float2 uv2 = (uv-0.5) * zoom2 + 0.5;    
warp_16=`     float3 c  = tex2D(sampler_smalltiled_ensign_meat, 
warp_17=`                  uv1*texsize.xy*texsize_smalltiled_ensign_meat.zw).xyz;
warp_18=`     float3 c2 = tex2D(sampler_smalltiled_ensign_meat, 
warp_19=`                  uv2*texsize.xy*texsize_smalltiled_ensign_meat.zw).xyz;
warp_20=`     c = lerp(c, c2, t);
warp_21=`     c *= saturate(rad*1.3)*1.1; //darken @ center
warp_22=`     ret = lerp(ret, c, 0.15);
warp_23=`    }
warp_24=`   
warp_25=`    // darken over time
warp_26=`    ret *= 0.80; //or try: ret -= 0.004;
warp_27=`
warp_28=`}
comp_1=`shader_body
comp_2=`{
comp_3=`  //rad = frac(rad*2);
comp_4=`  rad = pow(rad,0.5)*1;
comp_5=`
comp_6=`
comp_7=`  float ang2 = frac(ang/6.28*8 + time*0.05);
comp_8=`  ang2 = abs(ang2*2-1);
comp_9=`  float2 uv2 = 0.5 + rad*0.5*float2(cos(ang2),sin(ang2));    
comp_10=`
comp_11=`  uv = uv2;
comp_12=`  //uv = lerp(uv, uv2, 0.5 + 0.5*cos(ang + time*3));
comp_13=`
comp_14=`
comp_15=`  ret = tex2D(sampler_main, uv).xyz;
comp_16=`
comp_17=`  //ret = lum(ret);
comp_18=`  //ret = pow(ret,float3(0.7,1.3,1.6));
comp_19=`
comp_20=`  ret = -0.3 + 1.7*ret;
comp_21=`}
comp_22=`
comp_23=`
