# game.libretro.parallel_n64 language file
# Addon Name: game.libretro.parallel_n64
# Addon id: game.libretro.parallel_n64
# Addon Provider: libretro
msgid ""
msgstr ""
"Project-Id-Version: game.libretro.parallel_n64\n"
"Report-Msgid-Bugs-To: translations@kodi.tv\n"
"POT-Creation-Date: 2019-01-30 20:21i\n"
"PO-Revision-Date: 2026-03-29 23:21+0000\n"
"Last-Translator: wabisabi926 <wabisabi926@foxmail.com>\n"
"Language-Team: Chinese (Simplified Han script) <https://kodi.weblate.cloud/projects/kodi-add-ons-game/game-libretro-parallel_n64/zh_Hans/>\n"
"Language: zh_cn\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 5.16.2\n"

msgctxt "Addon Summary"
msgid "Nintendo - Nintendo 64 (ParaLLEl N64)"
msgstr "任天堂 - 任天堂64（ParaLLEl N64）"

msgctxt "Addon Description"
msgid "ParaLLEl N64 is an optimized/rewritten Nintendo 64 emulator based on Mupen64 Plus. It was made specifically for Libretro."
msgstr "ParaLLEl N64 是一款基于 Mupen64 Plus 优化/重写的任天堂64模拟器。它是专门为 Libretro 而开发的。"

msgctxt "Addon Lifecyclestate"
msgid "Use Mupen64Plus-Next for software rendereing."
msgstr "使用 Mupen64Plus-Next 进行软件渲染。"

msgctxt "#30001"
msgid "CPU Core"
msgstr "CPU 核"

msgctxt "#30003"
msgid "Analog Deadzone (percent)"
msgstr "模拟死区（百分比）"

msgctxt "#30004"
msgid "Analog Sensitivity (percent)"
msgstr "模拟灵敏度（百分比）"

msgctxt "#30005"
msgid "Player 1 Pak"
msgstr "玩家1 Pak"

msgctxt "#30006"
msgid "Player 2 Pak"
msgstr "玩家2 Pak"

msgctxt "#30007"
msgid "Player 3 Pak"
msgstr "玩家3 Pak"

msgctxt "#30008"
msgid "Player 4 Pak"
msgstr "玩家4 Pak"

msgctxt "#30020"
msgid "(Angrylion) VI Overlay"
msgstr "（Angrylion）VI 叠加"

msgctxt "#30021"
msgid "(Angrylion) Thread sync level"
msgstr "（Angrylion）线程同步级别"

msgctxt "#30022"
msgid "(Angrylion) Multi-threading"
msgstr "（Angrylion）多线程"

msgctxt "#30023"
msgid "(Angrylion) Hide overscan"
msgstr "（Angrylion）隐藏过扫描"

msgctxt "#30024"
msgid "VI Refresh (Overclock)"
msgstr "VI 刷新（超频）"

msgctxt "#30071"
msgid "Audio Buffer Size (restart)"
msgstr "音频缓冲区大小（重新启动）"

msgctxt "#30072"
msgid "Enable Expansion Pak RAM"
msgstr "启用扩展包 RAM"

msgctxt "#30073"
msgid "GFX Accuracy (restart)"
msgstr "GFX 精度（重新启动）"

msgctxt "#30074"
msgid "Send audio lists to HLE RSP"
msgstr "将音频列表发送到 HLE RSP"

msgctxt "#30075"
msgid "GFX Plugin"
msgstr "GFX 插件"

msgctxt "#30076"
msgid "RSP Plugin"
msgstr "RSP 插件"

msgctxt "#30077"
msgid "Resolution (restart)"
msgstr "分辨率（重新启动）"

msgctxt "#30078"
msgid "Aspect ratio hint (reinit)"
msgstr "纵横比提示 （reinit）"

msgctxt "#30079"
msgid "(Glide64) Texture Filtering"
msgstr "（Glide64）纹理过滤"

msgctxt "#30080"
msgid "(Angrylion) Dithering"
msgstr "（Angrylion）抖动"

msgctxt "#30081"
msgid "(Glide64) Polygon Offset Factor"
msgstr "（Glide64）多边形偏移因子"

msgctxt "#30082"
msgid "(Glide64) Polygon Offset Units"
msgstr "（Glide64）多边形偏移单位"

msgctxt "#30083"
msgid "Buffer Swap"
msgstr "缓冲区交换"

msgctxt "#30084"
msgid "Framerate (restart)"
msgstr "帧率（重启）"

msgctxt "#30085"
msgid "Independent C-button Controls"
msgstr "独立 C 按钮控制"

msgctxt "#30086"
msgid "(Glide64) Vertex cache VBO (restart)"
msgstr "（Glide64）顶点缓存 VBO（重新启动）"

msgctxt "#30087"
msgid "Boot Device"
msgstr "引导设备"

msgctxt "#30088"
msgid "64DD Hardware"
msgstr "64DD 硬件"

msgctxt "#30089"
msgid "Snap Controller Angle"
msgstr "控制器角度快速锁定"

msgctxt "#30090"
msgid "Maximum Snap Angle (value of 5 would mean 85 to 95 degrees are snapped to 90)"
msgstr "最大吸附角度范围（数值为 5 表示 85 至 95 度卡合为 90 度）"

msgctxt "#30091"
msgid "Which percentage of displacement of the stick from the center causes snap to activate (zero means always)"
msgstr "摇杆偏离中心的位移百分比是多少，会导致快门启动（0 表示始终启动）"

#~ msgctxt "#30000"
#~ msgid "Settings"
#~ msgstr "设置"

#~ msgctxt "#30002"
#~ msgid "Audio Buffer Size (restart)"
#~ msgstr "音频缓冲区大小（重新启动）"

#~ msgctxt "#30009"
#~ msgid "Enable Expansion Pak RAM"
#~ msgstr "启用扩展 Pak RAM"

#~ msgctxt "#30010"
#~ msgid "GFX Accuracy (restart)"
#~ msgstr "GFX 精度（重启）"

#~ msgctxt "#30011"
#~ msgid "Send audio lists to HLE RSP"
#~ msgstr "向 HLE RSP 发送音频列表"

#~ msgctxt "#30012"
#~ msgid "GFX Plugin"
#~ msgstr "GFX 插件"

#~ msgctxt "#30013"
#~ msgid "RSP Plugin"
#~ msgstr "RSP 插件"

#~ msgctxt "#30014"
#~ msgid "Resolution (restart)"
#~ msgstr "分辨率（重新启动）"

#~ msgctxt "#30015"
#~ msgid "Aspect ratio hint (reinit)"
#~ msgstr "纵横比提示（重新初始化）"

#~ msgctxt "#30016"
#~ msgid "(Glide64) Texture Filtering"
#~ msgstr "（Glide64）纹理过滤"

#~ msgctxt "#30017"
#~ msgid "(Angrylion) Dithering"
#~ msgstr "（Angrylion）抖动"

#~ msgctxt "#30018"
#~ msgid "(Glide64) Polygon Offset Factor"
#~ msgstr "（Glide64）多边形偏移因子"

#~ msgctxt "#30019"
#~ msgid "(Glide64) Polygon Offset Units"
#~ msgstr "（Glide64）多边形偏移单位"

#~ msgctxt "#30025"
#~ msgid "Buffer Swap"
#~ msgstr "缓冲区交换"

#~ msgctxt "#30026"
#~ msgid "Framerate (restart)"
#~ msgstr "帧率（重启）"

#~ msgctxt "#30027"
#~ msgid "Independent C-button Controls"
#~ msgstr "独立 C 按钮控制"

#~ msgctxt "#30028"
#~ msgid "(Glide64) Vertex cache VBO (restart)"
#~ msgstr "（Glide64）顶点缓存 VBO（重新启动）"

#~ msgctxt "#30029"
#~ msgid "Boot Device"
#~ msgstr "引导设备"

#~ msgctxt "#30030"
#~ msgid "64DD Hardware"
#~ msgstr "64DD 硬件"

#~ msgctxt "#30002"
#~ msgid "Graphics accuracy"
#~ msgstr "图形精度"

#~ msgctxt "#30003"
#~ msgid "LLE RSP Plugin"
#~ msgstr "LLE RSP 插件"

#~ msgctxt "#30004"
#~ msgid "Dithering"
#~ msgstr "抖动"

#~ msgctxt "#30005"
#~ msgid "(Angrylion) VI Overlay"
#~ msgstr "（Angrylion）VI 叠加"

#~ msgctxt "#30006"
#~ msgid "(Angrylion) Multi-threading"
#~ msgstr "（Angrylion）多线程"

#~ msgctxt "#30007"
#~ msgid "(Angrylion) Hide overscan"
#~ msgstr "（Angrylion）隐藏过扫描"

#~ msgctxt "#30008"
#~ msgid "(Angrylion) Thread sync level"
#~ msgstr "（Angrylion）线程同步级别"

#~ msgctxt "#30009"
#~ msgid "4:3 Resolution (restart)"
#~ msgstr "4:3 分辨率（重新启动）"

#~ msgctxt "#30010"
#~ msgid "16:9 Resolution"
#~ msgstr "16:9 分辨率"

#~ msgctxt "#30011"
#~ msgid "Aspect Ratio"
#~ msgstr "宽高比"

#~ msgctxt "#30012"
#~ msgid "Bilinear filtering mode"
#~ msgstr "双线性滤波模式"

#~ msgctxt "#30013"
#~ msgid "MSAA level"
#~ msgstr "MSAA 级别"

#~ msgctxt "#30014"
#~ msgid "FXAA"
#~ msgstr "FXAA"

#~ msgctxt "#30015"
#~ msgid "Frame Duplication"
#~ msgstr "帧复制"

#~ msgctxt "#30016"
#~ msgid "Framerate"
#~ msgstr "帧速"

#~ msgctxt "#30017"
#~ msgid "VI Refresh (Overclock)"
#~ msgstr "VI 刷新（超频）"

#~ msgctxt "#30018"
#~ msgid "Noise Emulation"
#~ msgstr "噪声仿真"

#~ msgctxt "#30019"
#~ msgid "Framebuffer Emulation"
#~ msgstr "帧缓冲区仿真"

#~ msgctxt "#30020"
#~ msgid "LOD Emulation"
#~ msgstr "LOD 仿真"

#~ msgctxt "#30021"
#~ msgid "Color buffer to RDRAM"
#~ msgstr "颜色缓冲区到 RDRAM"

#~ msgctxt "#30022"
#~ msgid "Depth buffer to RDRAM"
#~ msgstr "深度缓冲区到 RDRAM"

#~ msgctxt "#30023"
#~ msgid "Background Mode"
#~ msgstr "背景模式"

#~ msgctxt "#30024"
#~ msgid "Hardware per-pixel lighting"
#~ msgstr "硬件逐像素光照"

#~ msgctxt "#30025"
#~ msgid "Continuous texrect coords"
#~ msgstr "连续纹理矩形坐标"

#~ msgctxt "#30026"
#~ msgid "Native res. 2D texrects"
#~ msgstr "原生分辨率2D纹理矩形"

#~ msgctxt "#30027"
#~ msgid "Less accurate blending mode"
#~ msgstr "较不精确的混合模式"

#~ msgctxt "#30028"
#~ msgid "GPU shader depth write"
#~ msgstr "GPU 着色器深度写入"

#~ msgctxt "#30029"
#~ msgid "N64 Depth Compare"
#~ msgstr "N64 深度比较"

#~ msgctxt "#30030"
#~ msgid "Cache GPU Shaders"
#~ msgstr "缓存 GPU 着色器"

#~ msgctxt "#30031"
#~ msgid "Cache Textures"
#~ msgstr "缓存纹理"

#~ msgctxt "#30032"
#~ msgid "Overscan"
#~ msgstr "过扫描"

#~ msgctxt "#30033"
#~ msgid "Overscan Offset (Top)"
#~ msgstr "过扫描偏移（顶部）"

#~ msgctxt "#30034"
#~ msgid "Overscan Offset (Left)"
#~ msgstr "过扫描偏移（左侧）"

#~ msgctxt "#30035"
#~ msgid "Overscan Offset (Right)"
#~ msgstr "过扫描偏移（右侧）"

#~ msgctxt "#30036"
#~ msgid "Overscan Offset (Bottom)"
#~ msgstr "过扫描偏移（底部）"

#~ msgctxt "#30037"
#~ msgid "Max texture cache size"
#~ msgstr "最大纹理缓存大小"

#~ msgctxt "#30038"
#~ msgid "Texture filter"
#~ msgstr "纹理过滤器"

#~ msgctxt "#30039"
#~ msgid "Texture Enhancement"
#~ msgstr "纹理增强"

#~ msgctxt "#30040"
#~ msgid "Filter background textures"
#~ msgstr "过滤背景纹理"

#~ msgctxt "#30041"
#~ msgid "Use High-Res textures"
#~ msgstr "使用高分辨率纹理"

#~ msgctxt "#30042"
#~ msgid "Use High-Res Texture Cache Compression"
#~ msgstr "使用高分辨率纹理缓存压缩"

#~ msgctxt "#30043"
#~ msgid "Use High-Res Full Alpha Channel"
#~ msgstr "使用高分辨率全 Alpha 通道"

#~ msgctxt "#30044"
#~ msgid "Use enhanced Texture Storage"
#~ msgstr "使用增强的纹理存储"

#~ msgctxt "#30045"
#~ msgid "Use enhanced Hi-Res Storage"
#~ msgstr "使用增强的高分辨率存储"

#~ msgctxt "#30046"
#~ msgid "Framerate"
#~ msgstr "帧速"

#~ msgctxt "#30047"
#~ msgid "VI Refresh (Overclock)"
#~ msgstr "VI 刷新（超频）"

#~ msgctxt "#30048"
#~ msgid "Analog Deadzone (percent)"
#~ msgstr "模拟死区（百分比）"

#~ msgctxt "#30049"
#~ msgid "Analog Sensitivity (percent)"
#~ msgstr "模拟灵敏度（百分比）"

#~ msgctxt "#30050"
#~ msgid "Player 1 Pak"
#~ msgstr "玩家1 Pak"

#~ msgctxt "#30051"
#~ msgid "Player 2 Pak"
#~ msgstr "玩家2 Pak"

#~ msgctxt "#30052"
#~ msgid "Player 3 Pak"
#~ msgstr "玩家3 Pak"

#~ msgctxt "#30053"
#~ msgid "Player 4 Pak"
#~ msgstr "玩家4 Pak"

#~ msgctxt "#30054"
#~ msgid "Count Per Op"
#~ msgstr "每次操作的计数"
