# Kodi Media Center language file
# Addon Name: Visualization Shadertoy
# Addon id: visualization.shadertoy
# Addon Provider: Team Kodi
msgid ""
msgstr ""
"Project-Id-Version: KODI Addons\n"
"Report-Msgid-Bugs-To: translations@kodi.tv\n"
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
"PO-Revision-Date: 2023-11-08 21:40+0000\n"
"Last-Translator: Massimo Pissarello <mapi68@gmail.com>\n"
"Language-Team: Italian <https://kodi.weblate.cloud/projects/kodi-add-ons-look-and-feel/visualization-shadertoy/it_it/>\n"
"Language: it_it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 5.1\n"

msgctxt "Addon Summary"
msgid "Visualizations from Shadertoy"
msgstr "Visualizzazioni da Shadertoy"

msgctxt "Addon Description"
msgid "This music visualization is based on Shadertoy based GPU programs."
msgstr "Questa visualizzazione musicale si basa sui programmi GPU basati su Shadertoy."

#. Settings category
msgctxt "#30000"
msgid "General"
msgstr "Generale"

#. Settings category
msgctxt "#30001"
msgid "iChannel 0"
msgstr "iChannel 0"

#. Settings category
msgctxt "#30002"
msgid "iChannel 1"
msgstr "iChannel 1"

#. Settings category
msgctxt "#30003"
msgid "iChannel 2"
msgstr "iChannel 2"

#. Settings category
msgctxt "#30004"
msgid "iChannel 3"
msgstr "iChannel 3"

#. Boolean settings value to enable and allow selection of a ".glsl" file and related textures
msgctxt "#30010"
msgid "Choose one yourself"
msgstr "Scegline uno tu stesso"

#. Help text related to setting string with id 30010
msgctxt "#30011"
msgid "Use your own shadertoy. Attention: Some shaders are not supported by some GPU's in performance!"
msgstr "Usa il tuo shadertoy. Attenzione: alcuni shader non sono supportati da alcune GPU in termini di prestazioni!"

#. To open the file selection dialog about *.glsl files, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30012"
msgid "Shadertoy file"
msgstr "File Shadertoy"

#. Help text related to setting string with id 30012
msgctxt "#30013"
msgid "Shader as *.glsl"
msgstr "Shader come *.glsl"

#. Boolean value to use channel 0 as audio, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30014"
msgid "Channel 0 as audio"
msgstr "Canale 0 come audio"

#. Help text related to setting string with id 30014
msgctxt "#30015"
msgid "Use audio stream data on channel 0"
msgstr "Usa i dati del flusso audio sul canale 0"

#. Texture image to use, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30016"
msgid "Channel 0 texture image"
msgstr "Trama immagine del canale 0"

#. Help text related to setting string with id 30016
msgctxt "#30017"
msgid "Channel 0 as *.png"
msgstr "Canale 0 come *.png"

#. Boolean value to use channel 1 as audio, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30018"
msgid "Channel 1 as audio"
msgstr "Canale 1 come audio"

#. Help text related to setting string with id 30018
msgctxt "#30019"
msgid "Use audio stream data on channel 1"
msgstr "Usa i dati del flusso audio sul canale 1"

#. Texture image to use, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30020"
msgid "Channel 1 texture image"
msgstr "Trama immagine del canale 1"

#. Help text related to setting string with id 30020
msgctxt "#30021"
msgid "Channel 1 as *.png"
msgstr "Canale 1 come *.png"

#. Boolean value to use channel 2 as audio, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30022"
msgid "Channel 2 as audio"
msgstr "Canale 2 come audio"

#. Help text related to setting string with id 30022
msgctxt "#30023"
msgid "Use audio stream data on channel 2"
msgstr "Usa i dati del flusso audio sul canale 2"

#. Texture image to use, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30024"
msgid "Channel 2 texture image"
msgstr "Trama immagine del canale 2"

#. Help text related to setting string with id 30024
msgctxt "#30025"
msgid "Channel 2 as *.png"
msgstr "Canale 2 come *.png"

#. Boolean value to use channel 3 as audio, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30026"
msgid "Channel 3 as audio"
msgstr "Canale 3 come audio"

#. Help text related to setting string with id 30026
msgctxt "#30027"
msgid "Use audio stream data on channel 3"
msgstr "Usa i dati del flusso audio sul canale 3"

#. Texture image to use, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30028"
msgid "Channel 3 texture image"
msgstr "Trama immagine del canale 3"

#. Help text related to setting string with id 30028
msgctxt "#30029"
msgid "Channel 3 as *.png"
msgstr "Canale 3 come *.png"

#. Header text shown on notification dialog and on file selection dialog
msgctxt "#30030"
msgid "Shadertoy Visualization"
msgstr "Visualizzazione Shadertoy"

#. Notification message shown on the screen when an incorrect preset list is given
msgctxt "#30031"
msgid "Cannot read the JSON file. Please check the formatting is correct and the file is available."
msgstr "Impossibile leggere il file JSON. Controlla che la formattazione sia corretta e che il file sia disponibile."

#. Settings value to open dialog for file selection
msgctxt "#30032"
msgid "Path to custom preset list"
msgstr "Percorso elenco preimpostazioni personalizzate"

#. Help text related to setting string with id 30032
msgctxt "#30033"
msgid "Set the path to your custom JSON-formatted preset file. If no path is configured, the add-on will use the default preset file."
msgstr "Imposta il percorso del file preimpostato personalizzato in formato JSON. Se non è configurato alcun percorso, l'add-on userà il file preimpostato predefinito."

#. Settings group name
msgctxt "#30034"
msgid "Configure a single shader"
msgstr "Configura un singolo shader"

#. Settings value to open a dialog for showing help about the preset file
msgctxt "#30035"
msgid "Show help about preset file"
msgstr "Mostra la guida sul file preimpostato"

#. Help text related to setting string with id 30035
msgctxt "#30036"
msgid "Open to read about creating the JSON-formatted preset file."
msgstr "Apri per leggere informazioni sulla creazione del file preimpostato in formato JSON."

#. Header text on the help dialog within settings, related to the help text of string ID 30038
msgctxt "#30037"
msgid "Help about defining your own shaders in the JSON file"
msgstr "Aiuto su come definire i tuoi shader nel file JSON"

#. Help text about showing the JSON-formatted preset file in a text window.
#. Same text also on visualization.shadertoy/resources/presets.json.md, for here
#. only in Kodi's format style and colored code example!
msgctxt "#30038"
msgid ""
"[B][I]JSON file for user defined shader lists[/I][/B]\n"
"\n"
"The file [B]presets.json[/B] is used to define custom shaders.\n"
"A custom path to the shader files (GLSL) can be declared in the add-on settings.\n"
"\n"
"Contents of [B]presets.json[/B] should be:\n"
"[I]  1.[/I] Name of preset. Either hardcoded string or defined in [I]resources/language/.../strings.po[/I]\n"
"[I]  2.[/I] GLSL shader to use. If no custom path was declared, the default [B]resources/[/B] will be used. Set custom path to './' to use shaders from the same path as your [B]presets.json[/B] file.\n"
"[I]  3.[/I] Channel value 0. Defines the texture to use (e.g. PNG file). Can also be set to \"audio\" to pass related stream data within texture. The PNG and GLSL files should be located in the same directory.\n"
"[I]  4.[/I] Channel value 1 definition.\n"
"[I]  5.[/I] Channel value 2 definition.\n"
"[I]  6.[/I] Channel value 3 definition.\n"
"[I]  7.[/I] [I][Optional][/I] append string [B]\"gl_only\"[/B] to make this preset only available to OpenGL.\n"
"\n"
"[B]Example:[/B]\n"
"[COLOR white][COLOR green]{[/COLOR] [COLOR blue]\"presets\"[/COLOR]:[\n"
"[COLOR gray]/* Default way used by the addon itself */[/COLOR]\n"
"[ [COLOR red]\"The Disco Tunnel by poljere\"[/COLOR],  [COLOR red]\"discotunnel.frag.glsl\"[/COLOR], [COLOR red]\"tex02.png\"[/COLOR], [COLOR red]\"tex15.png\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR] ],\n"
"[COLOR gray]/* Description defined in strings.po */[/COLOR]\n"
"[ 30100, [COLOR red]\"audioeclipse.frag.glsl\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR] ],\n"
"[COLOR gray]/* Define custom file paths */[/COLOR]\n"
"[ [COLOR red]\"My own one\"[/COLOR], [COLOR red]\"/path/to/glsl/my.frag.glsl\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"/path/to/pngs/my_image.png\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR] ],\n"
"[COLOR gray]/* Preset only available to OpenGL (see 7)  */[/COLOR]\n"
"[ [COLOR red]\"Polar Beats by sauj123\"[/COLOR], [COLOR red]\"polarbeats.frag.glsl\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"gl_only\"[/COLOR] ],\n"
"[COLOR gray]/* GLSL and PNG files are in the same folder as presets.json */[/COLOR]\n"
"[ [COLOR red]\"Another one\"[/COLOR], [COLOR red]\"./another.frag.glsl\"[/COLOR], [COLOR red]\"./my_01.png\"[/COLOR], [COLOR red]\"./my_02.png\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR] ],\n"
"[COLOR gray]/* Select texture image by file name, use default \"resources/\" dir */[/COLOR]\n"
"[ [COLOR red]\"Fractal Land by Kali\"[/COLOR], [COLOR red]\"fractalland.frag.glsl\"[/COLOR], [COLOR red]\"tex02.png\"[/COLOR], [COLOR red]\"tex15.png\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR] ]\n"
"][COLOR green]}[/COLOR][/COLOR]"
msgstr ""
"[B][I]File JSON per elenchi di shader definiti dall'utente[/I][/B]\n"
"\n"
"Il file [B]presets.json[/B] viene utilizzato per definire gli shader personalizzati.\n"
"Un percorso personalizzato per i file shader (GLSL) può essere dichiarato nelle impostazioni dell'Add-on.\n"
"\n"
"Il contenuto di [B]presets.json[/B] dovrebbe essere:\n"
"[I] 1.[/I] Nome del preset. Stringa hardcoded o definita in [I]resources/language/.../strings.po[/I]\n"
"[I] 2.[/I] Shader GLSL da utilizzare. Se non è stato dichiarato alcun percorso personalizzato, verrà utilizzato il valore predefinito [B]resources/[/B]. Imposta il percorso personalizzato su './' per utilizzare gli shader dallo stesso percorso del file [B]presets.json[/B].\n"
"[I] 3.[/I] Valore del canale 0. Definisce la trama da utilizzare (es. file PNG). Può anche essere impostato su \"audio\" per passare i dati di flusso correlati all'interno della trama. I file PNG e GLSL dovrebbero trovarsi nella stessa directory.\n"
"[I] 4.[/I] Definizione del valore del canale 1.\n"
"[I] 5.[/I] Definizione del valore del canale 2.\n"
"[I] 6.[/I] Definizione del valore del canale 3.\n"
"[I] 7.[/I] [I][Facoltativo][/I] aggiungi la stringa [B]\"gl_only\"[/B] per rendere questo preset disponibile solo per OpenGL.\n"
"\n"
"[B]Esempio:[/B]\n"
"[COLOR white][COLOR green]{[/COLOR] [COLOR blue]\"presets\"[/COLOR]:[\n"
"[COLOR gray]/* Default way used by the Add-on itself */[/COLOR]\n"
"[ [COLOR red]\"The Disco Tunnel by poljere\"[/COLOR],  [COLOR red]\"discotunnel.frag.glsl\"[/COLOR], [COLOR red]\"tex02.png\"[/COLOR], [COLOR red]\"tex15.png\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR] ],\n"
"[COLOR gray]/* Description defined in strings.po */[/COLOR]\n"
"[ 30100, [COLOR red]\"audioeclipse.frag.glsl\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR] ],\n"
"[COLOR gray]/* Define custom file paths */[/COLOR]\n"
"[ [COLOR red]\"My own one\"[/COLOR], [COLOR red]\"/path/to/glsl/my.frag.glsl\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"/path/to/pngs/my_image.png\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR] ],\n"
"[COLOR gray]/* Preset only available to OpenGL (see 7)  */[/COLOR]\n"
"[ [COLOR red]\"Polar Beats by sauj123\"[/COLOR], [COLOR red]\"polarbeats.frag.glsl\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"gl_only\"[/COLOR] ],\n"
"[COLOR gray]/* GLSL and PNG files are in the same folder as presets.json */[/COLOR]\n"
"[ [COLOR red]\"Another one\"[/COLOR], [COLOR red]\"./another.frag.glsl\"[/COLOR], [COLOR red]\"./my_01.png\"[/COLOR], [COLOR red]\"./my_02.png\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR] ],\n"
"[COLOR gray]/* Select texture image by file name, use default \"resources/\" dir */[/COLOR]\n"
"[ [COLOR red]\"Fractal Land by Kali\"[/COLOR], [COLOR red]\"fractalland.frag.glsl\"[/COLOR], [COLOR red]\"tex02.png\"[/COLOR], [COLOR red]\"tex15.png\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR] ]\n"
"][COLOR green]}[/COLOR][/COLOR]"
