# Kodi Media Center language file
# Addon Name: Visualization Shadertoy
# Addon id: visualization.shadertoy
# Addon Provider: Team Kodi
msgid ""
msgstr ""
"Project-Id-Version: KODI Addons\n"
"Report-Msgid-Bugs-To: translations@kodi.tv\n"
"POT-Creation-Date: YEAR-MO-DA HO:MI+ZONE\n"
"PO-Revision-Date: 2025-04-07 06:16+0000\n"
"Last-Translator: Daniel Nylander <daniel@danielnylander.se>\n"
"Language-Team: Swedish <https://kodi.weblate.cloud/projects/kodi-add-ons-look-and-feel/visualization-shadertoy/sv_se/>\n"
"Language: sv_se\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 5.10.4\n"

msgctxt "Addon Summary"
msgid "Visualizations from Shadertoy"
msgstr "Visualiseringar från Shadertoy"

msgctxt "Addon Description"
msgid "This music visualization is based on Shadertoy based GPU programs."
msgstr "Denna musikvisualisering bygger på Shadertoy-baserade GPU-program."

#. Settings category
msgctxt "#30000"
msgid "General"
msgstr "Allmänt"

#. Settings category
msgctxt "#30001"
msgid "iChannel 0"
msgstr "iChannel 0"

#. Settings category
msgctxt "#30002"
msgid "iChannel 1"
msgstr "iChannel 1"

#. Settings category
msgctxt "#30003"
msgid "iChannel 2"
msgstr "iChannel 2"

#. Settings category
msgctxt "#30004"
msgid "iChannel 3"
msgstr "iChannel 3"

#. Boolean settings value to enable and allow selection of a ".glsl" file and related textures
msgctxt "#30010"
msgid "Choose one yourself"
msgstr "Välj en själv"

#. Help text related to setting string with id 30010
msgctxt "#30011"
msgid "Use your own shadertoy. Attention: Some shaders are not supported by some GPU's in performance!"
msgstr "Använd din egen shadertoy. Observera: Vissa shaders stöds inte av vissa GPU:er när det gäller prestanda!"

#. To open the file selection dialog about *.glsl files, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30012"
msgid "Shadertoy file"
msgstr "Shadertoy-fil"

#. Help text related to setting string with id 30012
msgctxt "#30013"
msgid "Shader as *.glsl"
msgstr "Shader som *.glsl"

#. Boolean value to use channel 0 as audio, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30014"
msgid "Channel 0 as audio"
msgstr "Kanal 0 som ljud"

#. Help text related to setting string with id 30014
msgctxt "#30015"
msgid "Use audio stream data on channel 0"
msgstr "Använd ljudströmdata på kanal 0"

#. Texture image to use, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30016"
msgid "Channel 0 texture image"
msgstr "Kanal 0 texturbild"

#. Help text related to setting string with id 30016
msgctxt "#30017"
msgid "Channel 0 as *.png"
msgstr "Kanal 0 som *.png"

#. Boolean value to use channel 1 as audio, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30018"
msgid "Channel 1 as audio"
msgstr "Kanal 1 som ljud"

#. Help text related to setting string with id 30018
msgctxt "#30019"
msgid "Use audio stream data on channel 1"
msgstr "Använd ljudströmdata på kanal 1"

#. Texture image to use, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30020"
msgid "Channel 1 texture image"
msgstr "Kanal 1 texturbild"

#. Help text related to setting string with id 30020
msgctxt "#30021"
msgid "Channel 1 as *.png"
msgstr "Kanal 1 som *.png"

#. Boolean value to use channel 2 as audio, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30022"
msgid "Channel 2 as audio"
msgstr "Kanal 2 som ljud"

#. Help text related to setting string with id 30022
msgctxt "#30023"
msgid "Use audio stream data on channel 2"
msgstr "Använd ljudströmdata på kanal 2"

#. Texture image to use, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30024"
msgid "Channel 2 texture image"
msgstr "Kanal 2 texturbild"

#. Help text related to setting string with id 30024
msgctxt "#30025"
msgid "Channel 2 as *.png"
msgstr "Kanal 2 som *.png"

#. Boolean value to use channel 3 as audio, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30026"
msgid "Channel 3 as audio"
msgstr "Kanal 3 som ljud"

#. Help text related to setting string with id 30026
msgctxt "#30027"
msgid "Use audio stream data on channel 3"
msgstr "Använd ljudströmdata på kanal 3"

#. Texture image to use, if the setting "Choose one yourself"(30010) above is enabled.
msgctxt "#30028"
msgid "Channel 3 texture image"
msgstr "Kanal 3 texturbild"

#. Help text related to setting string with id 30028
msgctxt "#30029"
msgid "Channel 3 as *.png"
msgstr "Kanal 3 som *.png"

#. Header text shown on notification dialog and on file selection dialog
msgctxt "#30030"
msgid "Shadertoy Visualization"
msgstr "Shadertoy-visualisering"

#. Notification message shown on the screen when an incorrect preset list is given
msgctxt "#30031"
msgid "Cannot read the JSON file. Please check the formatting is correct and the file is available."
msgstr "Det går inte att läsa JSON-filen. Kontrollera att formateringen är korrekt och att filen är tillgänglig."

#. Settings value to open dialog for file selection
msgctxt "#30032"
msgid "Path to custom preset list"
msgstr "Sökväg till lista med anpassade förval"

#. Help text related to setting string with id 30032
msgctxt "#30033"
msgid "Set the path to your custom JSON-formatted preset file. If no path is configured, the add-on will use the default preset file."
msgstr "Ange sökvägen till din anpassade JSON-formaterade förvalsfil. Om ingen sökväg konfigureras kommer tillägget att använda standardfilen för förval."

#. Settings group name
msgctxt "#30034"
msgid "Configure a single shader"
msgstr "Konfigurera en enstaka shader"

#. Settings value to open a dialog for showing help about the preset file
msgctxt "#30035"
msgid "Show help about preset file"
msgstr "Visa hjälp om förvalsfil"

#. Help text related to setting string with id 30035
msgctxt "#30036"
msgid "Open to read about creating the JSON-formatted preset file."
msgstr "Öppna för att läsa om hur du skapar den JSON-formaterade förvalsfilen."

#. Header text on the help dialog within settings, related to the help text of string ID 30038
msgctxt "#30037"
msgid "Help about defining your own shaders in the JSON file"
msgstr "Hjälp med att definiera dina egna shaders i JSON-filen"

#. Help text about showing the JSON-formatted preset file in a text window.
#. Same text also on visualization.shadertoy/resources/presets.json.md, for here
#. only in Kodi's format style and colored code example!
msgctxt "#30038"
msgid ""
"[B][I]JSON file for user defined shader lists[/I][/B]\n"
"\n"
"The file [B]presets.json[/B] is used to define custom shaders.\n"
"A custom path to the shader files (GLSL) can be declared in the add-on settings.\n"
"\n"
"Contents of [B]presets.json[/B] should be:\n"
"[I]  1.[/I] Name of preset. Either hardcoded string or defined in [I]resources/language/.../strings.po[/I]\n"
"[I]  2.[/I] GLSL shader to use. If no custom path was declared, the default [B]resources/[/B] will be used. Set custom path to './' to use shaders from the same path as your [B]presets.json[/B] file.\n"
"[I]  3.[/I] Channel value 0. Defines the texture to use (e.g. PNG file). Can also be set to \"audio\" to pass related stream data within texture. The PNG and GLSL files should be located in the same directory.\n"
"[I]  4.[/I] Channel value 1 definition.\n"
"[I]  5.[/I] Channel value 2 definition.\n"
"[I]  6.[/I] Channel value 3 definition.\n"
"[I]  7.[/I] [I][Optional][/I] append string [B]\"gl_only\"[/B] to make this preset only available to OpenGL.\n"
"\n"
"[B]Example:[/B]\n"
"[COLOR white][COLOR green]{[/COLOR] [COLOR blue]\"presets\"[/COLOR]:[\n"
"[COLOR gray]/* Default way used by the addon itself */[/COLOR]\n"
"[ [COLOR red]\"The Disco Tunnel by poljere\"[/COLOR],  [COLOR red]\"discotunnel.frag.glsl\"[/COLOR], [COLOR red]\"tex02.png\"[/COLOR], [COLOR red]\"tex15.png\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR] ],\n"
"[COLOR gray]/* Description defined in strings.po */[/COLOR]\n"
"[ 30100, [COLOR red]\"audioeclipse.frag.glsl\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR] ],\n"
"[COLOR gray]/* Define custom file paths */[/COLOR]\n"
"[ [COLOR red]\"My own one\"[/COLOR], [COLOR red]\"/path/to/glsl/my.frag.glsl\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"/path/to/pngs/my_image.png\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR] ],\n"
"[COLOR gray]/* Preset only available to OpenGL (see 7)  */[/COLOR]\n"
"[ [COLOR red]\"Polar Beats by sauj123\"[/COLOR], [COLOR red]\"polarbeats.frag.glsl\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"\"[/COLOR], [COLOR red]\"gl_only\"[/COLOR] ],\n"
"[COLOR gray]/* GLSL and PNG files are in the same folder as presets.json */[/COLOR]\n"
"[ [COLOR red]\"Another one\"[/COLOR], [COLOR red]\"./another.frag.glsl\"[/COLOR], [COLOR red]\"./my_01.png\"[/COLOR], [COLOR red]\"./my_02.png\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR] ],\n"
"[COLOR gray]/* Select texture image by file name, use default \"resources/\" dir */[/COLOR]\n"
"[ [COLOR red]\"Fractal Land by Kali\"[/COLOR], [COLOR red]\"fractalland.frag.glsl\"[/COLOR], [COLOR red]\"tex02.png\"[/COLOR], [COLOR red]\"tex15.png\"[/COLOR], [COLOR red]\"audio\"[/COLOR], [COLOR red]\"\"[/COLOR] ]\n"
"][COLOR green]}[/COLOR][/COLOR]"
msgstr ""
"[B][I]JSON-fil för användardefinierade shader-listor[/I][/B]\n"
"\n"
"Filen [B]presets.json[/B] används för att definiera egna shaders.\n"
"En anpassad sökväg till shader-filerna (GLSL) kan anges i tilläggsinställningarna.\n"
"\n"
"Innehållet i [B]presets.json[/B] bör vara:\n"
"[I] 1.[/I] Namn på förinställningen. Antingen hårdkodad sträng eller definierad i [I]resources/language/.../strings.po[/I]\n"
"[I] 2.[/I] GLSL shader att använda. Om ingen anpassad sökväg deklarerats kommer standard [B]resources/[/B] att användas. Ställ in anpassad sökväg till './' för att använda shaders från samma sökväg som din [B]presets.json[/B]-fil.\n"
"[I] 3.[/I] Kanalvärde 0. Definierar den textur som ska användas (t.ex. PNG-fil). Kan också ställas in på ”audio” för att skicka relaterad strömdata inom texturen. PNG- och GLSL-filerna bör ligga i samma katalog.\n"
"[I] 4.[/I] Definition av kanalvärde 1.\n"
"[I] 5.[/I] Kanalvärde 2 definition.\n"
"[I] 6.[/I] Definition av kanalvärde 3.\n"
"[I] 7.[/I] [I][Valfritt][/I] lägg till strängen [B]”gl_only”[/B] för att göra denna förinställning endast tillgänglig för OpenGL.\n"
"\n"
"[B]Exempel:[/B]\n"
"[COLOR white][COLOR green]{[/COLOR] [COLOR blue]”presets”[/COLOR]:[\n"
"[COLOR gray]/* Standardinställning som används av tillägget självt */[/COLOR]\n"
"[ [COLOR red]”The Disco Tunnel by poljere”[/COLOR], [COLOR red]”discotunnel.frag.glsl”[/COLOR], [COLOR red]”tex02.png”[/COLOR], [COLOR red]”tex15.png”[/COLOR], [COLOR red]”audio”[/COLOR], [COLOR red]””[/COLOR] ],\n"
"[COLOR gray]/* Beskrivning definierad i strings.po */[/COLOR]\n"
"[ 30100, [COLOR red]”audioeclipse.frag.glsl”[/COLOR], [COLOR red]”audio”[/COLOR], [COLOR red]””[/COLOR], [COLOR red]””[/COLOR], [COLOR red]””[/COLOR] ],\n"
"[COLOR gray]/* Definiera egna filsökvägar */[/COLOR]\n"
"[ [COLOR red]”Min egen”[/COLOR], [COLOR red]”/path/to/glsl/my.frag.glsl”[/COLOR], [COLOR red]”audio”[/COLOR], [COLOR red]”/path/to/pngs/my_image.png”[/COLOR], [COLOR red]””[/COLOR], [COLOR red]””[/COLOR] ],\n"
"[COLOR gray]/* Förinställning endast tillgänglig för OpenGL (se 7) */[/COLOR]\n"
"[ [COLOR red]”Polar Beats by sauj123”[/COLOR], [COLOR red]”polarbeats.frag.glsl”[/COLOR], [COLOR red]”audio”[/COLOR], [COLOR red]””[/COLOR], [COLOR red]””[/COLOR], [COLOR red]””[/COLOR], [COLOR red]”gl_only”[/COLOR] ],\n"
"[COLOR gray]/* GLSL- och PNG-filer finns i samma mapp som presets.json */[/COLOR]\n"
"[ [COLOR red]”Another one”[/COLOR], [COLOR red]”./another.frag.glsl”[/COLOR], [COLOR red]”./my_01.png”[/COLOR], [COLOR red]”./my_02.png”[/COLOR], [COLOR red]”audio”[/COLOR], [COLOR red]””[/COLOR] ],\n"
"[COLOR gray]/* Välj texturbild efter filnamn, använd standard ”resources/” dir */[/COLOR]\n"
"[ [COLOR red]”Fractal Land by Kali”[/COLOR], [COLOR red]”fractalland.frag.glsl”[/COLOR], [COLOR red]”tex02.png”[/COLOR], [COLOR red]”tex15.png”[/COLOR], [COLOR red]”audio”[/COLOR], [COLOR red]””[/COLOR] ]COLOR green]}[/COLOR]\n"
"][COLOR grön]}[/COLOR][/COLOR]"
