#pragma once
/*
 * This file is part of the libCEC(R) library.
 *
 * libCEC(R) is Copyright (C) 2011-2012 Pulse-Eight Limited.  All rights reserved.
 * libCEC(R) is an original work, containing original code.
 *
 * libCEC(R) is a trademark of Pulse-Eight Limited.
 *
 * This program is dual-licensed; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 *
 * Alternatively, you can license this library under a commercial license,
 * please contact Pulse-Eight Licensing for more information.
 *
 * For more information contact:
 * Pulse-Eight Licensing       <license@pulse-eight.com>
 *     http://www.pulse-eight.com/
 *     http://www.pulse-eight.net/
 */

#include "mutex.h"

namespace PLATFORM
{
  class CThread
  {
  public:
    CThread(void) :
        m_bStop(false),
        m_bRunning(false),
        m_bStopped(false),
        m_thread(INVALID_THREAD_VALUE) {}

    virtual ~CThread(void)
    {
      StopThread(0);
      void *retVal = NULL;
      if (m_thread != INVALID_THREAD_VALUE)
        ThreadsWait(m_thread, &retVal);
    }

    static void *ThreadHandler(CThread *thread)
    {
      void *retVal = NULL;

      if (thread)
      {
        {
          CLockObject lock(thread->m_threadMutex);
          thread->m_bRunning = true;
          thread->m_bStopped = false;
          thread->m_threadCondition.Broadcast();
        }

        retVal = thread->Process();

        {
          CLockObject lock(thread->m_threadMutex);
          thread->m_bRunning = false;
          thread->m_bStopped = true;
          thread->m_threadCondition.Broadcast();
        }
      }

      return retVal;
    }

    virtual bool IsRunning(void)
    {
      CLockObject lock(m_threadMutex);
      return m_bRunning;
    }

    virtual bool IsStopped(void)
    {
      CLockObject lock(m_threadMutex);
      return m_bStop;
    }

    virtual bool CreateThread(bool bWait = true)
    {
      bool bReturn(false);
      CLockObject lock(m_threadMutex);
      if (!IsRunning())
      {
        m_bStop = false;
        if (ThreadsCreate(m_thread, CThread::ThreadHandler, ((void*)static_cast<CThread *>(this))))
        {
          if (bWait)
            m_threadCondition.Wait(m_threadMutex, m_bRunning);
          bReturn = true;
        }
      }
      return bReturn;
    }

    /*!
     * @brief Stop the thread
     * @param iWaitMs negative = don't wait, 0 = infinite, or the amount of ms to wait
     */
    virtual bool StopThread(int iWaitMs = 5000)
    {
      bool bReturn(true);
      bool bRunning(false);
      {
        CLockObject lock(m_threadMutex);
        bRunning = IsRunning();
        m_bStop = true;
      }

      if (bRunning && iWaitMs >= 0)
      {
        CLockObject lock(m_threadMutex);
        bReturn = m_threadCondition.Wait(m_threadMutex, m_bStopped, iWaitMs);
      }
      else
      {
        bReturn = true;
      }

      return bReturn;
    }

    virtual bool Sleep(uint32_t iTimeout)
    {
      CLockObject lock(m_threadMutex);
      return m_bStop ? false : m_threadCondition.Wait(m_threadMutex, m_bStopped, iTimeout);
    }

    virtual void *Process(void) = 0;

  protected:
    void SetRunning(bool bSetTo);
    CMutex           m_threadMutex;

  private:
    bool             m_bStop;
    bool             m_bRunning;
    bool             m_bStopped;
    CCondition<bool> m_threadCondition;
    thread_t         m_thread;
  };
};
